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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    990
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100

    Improving the Lv92 Skills

    All but SGE's Psyche are locked behind each healers' big 2 minute cooldown, and all they really do is be an additional nuke to toss in during raid buffs. This is kind of what every existing job got across the board this expac, but while the others are struggling to find room to fit new skills in their rotations, healers are far from it, so it's a single drop in an empty bucket. They also have no interesting mechanics with them that's fitting for the role. Assuming we don't add any other skills and mostly make do with what we have, how would you want them to be improved, if at all?

    Here are my takes:

    WHM - Keep the current 3 uses of GlareIV PoM gives, but also have Thin Air'd GCD heals in battle grant a single use. GlareIV's current potency makes it dps negative this way, so it may need to be adjusted to be dps neutral and do two hits of GlareIII's potency. The job has some powerful casted heals, and they should be allowed to use them with little to no dps loss. More charges of Thin Air may be nice to have as well.

    SCH - Put Baneful Impaction behind Aetherflow instead. Being tied to Chain Stratagem makes the move much harder to use on trash pulls and the AOE aspect feels very wasted. Maybe have it spread the current target's Bio too.

    AST - I don't really know what they should do with Oracle, but it's not this. Personal DPS isn't really AST's thing so why give it a nuke on Divination of all things? I never understood Astrodyne for that same reason. I think it should play into the cards somehow (time dilation?), but they need to make improvements to the cards themselves first.

    SGE - This was suggested by someone else in the JP forum, but Psyche should grant an Addersting. Its recast should also be adjusted to 55s to reduce drift.
    (10)

  2. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    I very heavily second the SCH change, literally any other alternative (maybe other than it being a combo with Dissipation) is better than what we have now. Whoever decided to put it behind Chain Stratagem has very clearly never touched SCH in their life.

    It would be nice if we could, y'know, just do it without having it be locked behind a cooldown like how SGE has it, but that might be asking for too much.
    (6)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I wouldn't even mind if they made Baneful Impaction an Aetherflow Spender with a cooldown attached anywhere from 40 to 90 seconds. If they brought back the quickened Aetherflow Trait they could even make it cost 2 stacks and remove the cooldown altogether to let us decide whether or not it's safe to use
    (4)
    If I'm 5 seconds into a Rez please don't use Swift Cast and steal my glory. Just let me waste the MP.

  4. #4
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    For WHM, I’d say tie the Glare IV proc to Assize instead. You already hit it on cooldown and it doubles the amount of Glare IV’s per 2 mins.
    (1)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    For WHM, I'd say it would lead to much better gameplay if they replaced Freecure with essentially BRD's Hawk's Eye mechanic and have spells (both attacks and heals) have a chance to proc a Sacred Sight stack.
    (1)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    I very heavily second the SCH change, literally any other alternative (maybe other than it being a combo with Dissipation) is better than what we have now. Whoever decided to put it behind Chain Stratagem has very clearly never touched SCH in their life.

    It would be nice if we could, y'know, just do it without having it be locked behind a cooldown like how SGE has it, but that might be asking for too much.
    Please understand, it's a tiny indie company, they don't have the staff to test their own game.
    (4)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Please understand, it's a tiny indie company, they don't have the staff to test their own game.
    I'm dead. You killed me. I hope you're proud.
    (0)

  8. #8
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    990
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Healers getting nothing in PvE while PvP WHM gets its 3 GlareIV procs from Seraph Strike and SGE gets Psyche as a Phlegma follow-up.

    As someone who's been asking for Seraph Strike in PvE as a gap closer version of Assize that shares a recast with it (before Aetherial Shift was added), GlareIV procs from Assize would've been nice in PvE too.
    (0)

  9. #9
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,341
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah, I dunno.

    I kinda want to say I'd rather see them improve the actual kit itself, not try to patch leaks with the 2m nuke that is fine as a once off with overdone graphics, the rest just need to be improved. Massively.

    But individually, I could also see this get buffs, although then I'd want them to play into the actual job mechanics more.

    * I like Psyche giving Addersting.
    * For WHM, I'd make using Misery collect stacks that on using PoM get turned into stacks for more Glare IV. Maybe with a +3 baseline from PoM itself. And a certain number for each extra nuke, dunno.
    * Scholar, summon a second fairy for x seconds that nukes targets. I mean for all practical purposes it'd just be a DoT, with two important exceptions: First it'd look cool, and second you could use fairy stills while she is up, even if you munch Eos.
    * And finally Astro, recycle the visuals. Your currently placed Earthly Star causes AoE damage, using that visual. If no Earthly Star is placed, the CD is instead reset (but no extra damage).
    (0)

  10. #10
    Player
    Mondodo's Avatar
    Join Date
    Jul 2024
    Posts
    9
    Character
    L'rahn Tia
    World
    Omega
    Main Class
    Pictomancer Lv 100
    Baneful impaction would have been fun under chain stratagem if impaction was available as long as you have stratagem up. It would be a bit of optimisation play to make sure you could keep impaction up for as long as possible instead of it just something you throw after stratagem every 120 seconds. I also don't know why a single target debuff is triggering a cleave. Overall though I think it would suit being tied to aetherflow/dissipation far better, they could even make it so energy drain hits all targets affected by baneful impaction.
    (1)

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