Quote Originally Posted by Sida View Post
Makes me wonder. What would your reply be to people who complain the math boss is too hard because they can't count things in so limited amount if time? Or can't even figure out such things as divisibility or primes.
I would reply that there is only 1 math boss (so far), so adding another one would make it 2. On the other hand, bosses requiring running around to resolve mechs are added by dozen every major patch. So, the numbers are clearly skewed in one direction

But that is besides the point. There are many other way to make a more complex fights. You can have adds, you can have interrupts, you can have cleaves, target changes, etc. (I was amazed when we got an add phase in the first DT dungeon, because I couldn't even remember the last time we got one). But somehow, neither of these appear in modern raids, despite being present in ARR and HW several times. Only "stand and let resolve" matters now.

Quote Originally Posted by alfarini View Post
They had a solution to the left right mechanics by saying it out loud yet they complained about, and they like the math boss. They have a solution on how to do it, might just do the problem in their head, but thinks because they can do that it's somehow different and more difficult of a mech so have to say it out loud.
Well, I don't know what to say. I don't get why having to remember a combination of 5 "left"s and "right"s is a more fun mechanics rather than, I don't know, kill adds while placing them properly or interrupt the boss.