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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content

    1) there should be soft enrages, M4 actually does this pretty decently but this is something that should be totally normal
    2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Supersnow845 View Post
    I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content

    2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
    Instead of adding a hard cap this could be done in a more dynamic way where the boss adjusts attacks based on the number of players standing. If there are only tanks and healers late in the fight the boss could start throwing out stack markers for example. Strictly limiting deaths like in Rathalos wasn't fun to me so I'd rather avoid it, just a personal thing.
    (0)

  3. #3
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
    I had 29 death Eden Furor (Garuda+Ifrit) raid from roulette yesterday. 6 people completely ignoring mechanics and dying to everything.

    Sure, normal content should be tuned for everybody, but being able to brute force it in such absurd manner is too much.
    (1)

  4. #4
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    456
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Somnolence View Post
    I had 29 death Eden Furor (Garuda+Ifrit) raid from roulette yesterday. 6 people completely ignoring mechanics and dying to everything.

    Sure, normal content should be tuned for everybody, but being able to brute force it in such absurd manner is too much.
    I always queue for normal raids as RDM unless I'm with friends and yeah....I've definitely done my share of Eden Furors where I did about 10+ rezzes haha I feel like that probably shouldn't be a thing. I don't think normal needs a very punishing enrage timer, (Stormblood had VERY lenient enrage timers in their normal raids) but the number of times I've dragged groups to the finish line on RDM is a little excessive.
    (0)