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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    Aye its tied to the FC itself; the problem with removal of Workshops from the FC Workshop is because the workshop is "part" of the FC and I suspect its tied to the House itself because loss of a FC house due to inactivity (no one going into the home) results in the Workshop also disappearing. Upon my consideration I think if you no longer had a housing requirement you would have a army of singular person workshops far greater then what we see currently.
    You might have a point about the house. It's hard to say. Yet I still believe SE needs to do something so that housing can better serve its core purpose in player eyes. Whatever SE's original vision was is over a decade old. Times change and if they're going to use housing as a way to attract new players while retaining veterans, they need to do a better job with it.

    Personally I don't care about an "army of single person workshops" appearing because the workshops aren't the best way to make gil and those running multiple generally are not inserting that gil back into the game economy. Having tens of thousands of additional players running their own workshop doesn't really bother me either because most of those players would be doing it to get access to the items that come from subs as opposed to using them to make gil. They're not going to go to the effort that the sub farmers do.

    Most of the concern about workshops is overblown outside of the effect they have on house supply. Even that is smaller than some think, though it's still bad design that workshop demand can push players out of a chance to own a house. If Salvaged Accessories were the creating the gil problem that some think, SE would have killed the sell value by now just as SE killed the sell value of other items like demimateria in the past. It's something they could still do if an increased number of workshops turned it into a problem.
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  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    511
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    You might have a point about the house. It's hard to say. Yet I still believe SE needs to do something so that housing can better serve its core purpose in player eyes. Whatever SE's original vision was is over a decade old. Times change and if they're going to use housing as a way to attract new players while retaining veterans, they need to do a better job with it.

    Personally I don't care about an "army of single person workshops" appearing because the workshops aren't the best way to make gil and those running multiple generally are not inserting that gil back into the game economy. Having tens of thousands of additional players running their own workshop doesn't really bother me either because most of those players would be doing it to get access to the items that come from subs as opposed to using them to make gil. They're not going to go to the effort that the sub farmers do.

    Most of the concern about workshops is overblown outside of the effect they have on house supply. Even that is smaller than some think, though it's still bad design that workshop demand can push players out of a chance to own a house. If Salvaged Accessories were the creating the gil problem that some think, SE would have killed the sell value by now just as SE killed the sell value of other items like demimateria in the past. It's something they could still do if an increased number of workshops turned it into a problem.
    I agree that Housing really needs to at some point get more then lip service. I disagree that subs are not a cost effective gil making measure however - I mean 400m a month worth of gil with 40 characters is nothing to scoff at and I think theres probably more folks running subs in that fashion then gathering items to market board/use.

    I also agree that SE probably could end the problem simply by blowing up sub instant gil returns and at the very least require sub fcs to play the market.
    (0)