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  1. #1
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eloah View Post
    So I was leveling PLD and noticed something "off". I know they made the change to some old skills, and some new ones, that when you press a buff it procs an attack. Nothing too odd, but those attacks are mostly AoE, since odds are you'll be using the buff both in single and multi-target situations. This applies to Goring Blade as well. But, it's still a single target weaponskill. Why? Shouldn't it have been made AoE, with falloff? GNB suffers from the same issue with Sonic Break. But DRK's new skill Disesteem (what did he do to be dissed?) Has all of the same activation criteria, but is an AoE with falloff.

    This seems like one of those oversights that the devs won't notice until we say something, since every job with new skills like this, which is basically all of them, has the skill as an AoE. Hopefully, SE makes the adjustments. It's not game breaking, just an odd choice not to update the skills.
    Atonement.sequence is NOT aoe, holy spirit is not aoe, intervene is not aoe.
    When I need to deal group damage I don't use these abilities (except intervene), even if these are ready to use.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RascalCase View Post
    I'm guessing it's limited by their animation budget. Updating single target skills requires them to create new animations for them, and it's relatively low priority since AOEs are pretty much only used in casual content nowadays.
    While I wouldn't say this can't be true, some of the animations look like AoEs anyway, so the adjustment should be easy. One would think. Goring Blade in particular, at least I think so. Plus I don't think Pitch Perfect's animation changed all that much, if at all.

    Quote Originally Posted by Mr_Gyactus View Post
    Atonement.sequence is NOT aoe, holy spirit is not aoe, intervene is not aoe.
    When I need to deal group damage I don't use these abilities (except intervene), even if these are ready to use.
    None of the skills you mentioned would be a part of an AoE rotation. Even the movement skill, as we have learned, wouldn't need damage. So what are you trying to say? The point of the discussion is should some skills be made AoE, since they would be used in both kinds of rotations anyway. Like how they finally made Pitch Perfect AoE, and VerHoly and VerFlare.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.