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  1. #1
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by tsuchii View Post
    Did we play the same dungeon? It's not that bad. It would just take you a few more times to get used to it. New content is not designed for you to be perfect at it at first try.
    We played the same dungeon, and you missed the point entirely. My complaint is that the design philosophy for the new content is that exactly - not that I'm expecting things to be done perfectly at first anyway. This "learn by error and perform by rote" type of design just feels bad most of the time when it has to result in gotcha mechanics, or throwing so much on screen at once to overwhelm and then giving you an increasingly smaller window to react as time has gone on. Obviously once you get it, you get it and for the most part, you don't ever have trouble again but I'm just finding that loop quite tiresome by this point.

    If all the difficulty is focused around movement and positioning, I find that it actively takes away from the primary goal of actually doing damage - and admittedly, there's an added layer of difficulty there of trying to make it work anyway. I think personally I'd like to see more mechanics geared towards DPS checks and heal checks; random aggro swaps to keep the tank on their toes; more unique boss arenas with enviromental hazards etc. I just don't feel like this whole "stand in the correct place" resolution for 90% of mechanics is fit for purpose anymore.

    Quote Originally Posted by EponaTBHSMH View Post
    Did you just describe a Learning Curve with that sentence?

    What's the problem with that? What's with not being able to solve a mechanic the first time you see it and having to run it several times before finally getting it?

    And also I do think melee uptime isn't that much of a big deal in Expert, since you are just running it to clear and get your tomes, it's at worst a 2min difference? How long are those expert runs for you?
    https://x.com/meister_akito_7/status...59097923383347
    I guess I did, but that's my fault for phrasing. Generally, I'm moaning about the *type* of mechanics we're getting, rather than the difficulty of them. Like I said previously, I don't mind extra difficulty and I don't expect to do things perfectly first time, but I am getting tired of this type of 'fast-react to AOEs and stand in the correct spot' type of mechanics.

    I spent 40 minutes in Strayborough yesterday, wiping again and again on the first boss before someone took the lock-out and left. I didn't play perfectly, I won't lie but the healer just couldn't react to the mechanics in time. They eventually apologised and bailed, so the rest of us disbanded and called it a day. Maybe it's just early days, but people really are struggling with a lot of this stuff just now.
    (1)
    Last edited by SlickPaws; 07-24-2024 at 07:19 PM. Reason: To add reply, so as not to double post

  2. #2
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SlickPaws View Post
    I guess I did, but that's my fault for phrasing. Generally, I'm moaning about the *type* of mechanics we're getting, rather than the difficulty of them. Like I said previously, I don't mind extra difficulty and I don't expect to do things perfectly first time, but I am getting tired of this type of 'fast-react to AOEs and stand in the correct spot' type of mechanics.

    I spent 40 minutes in Strayborough yesterday, wiping again and again on the first boss before someone took the lock-out and left. I didn't play perfectly, I won't lie but the healer just couldn't react to the mechanics in time. They eventually apologised and bailed, so the rest of us disbanded and called it a day. Maybe it's just early days, but people really are struggling with a lot of this stuff just now.
    No problem I understood where you were getting at with the post you made after, you basically want difficulty that's not solely based on positioning, Im not too sure if Squeenix wants to go the route of DPS checks and heal checks in this type of content because what if people can't meet those checks? They might stop Expert roulette and seek alternatives like Hunt trains to get their tomes
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