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  1. #1
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Ultimately I have always viewed YPYT as an egotistical thing more than anything.

    Rather than picking up what the DPS or healer has pulled, the tank just gets offended that someone dared to tread into their territory and rather than actually realize that the situation that they are in is better served by them actually cooperating with the people around them that clearly want to group the enemies faster, they stubbornly dig their heels in and just refuse to play.

    It's like a 5 year old saying they won't play hide and seek if they have to be 'it.'

    In a dungeon, your only real objective is to kill everything. How you get there and who pulls what is entirely irrelevant to that. Doing roulettes is an entirely transient interaction. There's no honor in 'teaching a lesson' to the DPS or healer that pulls ahead. There's no integrity in it. The tank at that point is being a self-centered egotistical prick that refuses to play nice with anyone unless it's specifically under their terms.

    In the first place it really confuses me to no end that the tanks complain about people pulling ahead anyway because out of everyone, the tank is actually the LEAST affected. The tank is the most likely to die first yes, but it's the healer and DPS that really determine if they do. Unless the tank is allergic to hitting cooldowns, which... at that point why are you even tanking to begin with? ... then big pulls are the problem of the healer to sustain the tank and the DPS to kill everything before resources run out. Which further adds to the idea that it's just egotism and useless pride.
    (5)

  2. #2
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by yoshinoharu View Post
    Ultimately I have always viewed YPYT as an egotistical thing more than anything.

    Rather than picking up what the DPS or healer has pulled, the tank just gets offended that someone dared to tread into their territory and rather than actually realize that the situation that they are in is better served by them actually cooperating with the people around them that clearly want to group the enemies faster, they stubbornly dig their heels in and just refuse to play.

    It's like a 5 year old saying they won't play hide and seek if they have to be 'it.'

    In a dungeon, your only real objective is to kill everything. How you get there and who pulls what is entirely irrelevant to that. Doing roulettes is an entirely transient interaction. There's no honor in 'teaching a lesson' to the DPS or healer that pulls ahead. There's no integrity in it. The tank at that point is being a self-centered egotistical prick that refuses to play nice with anyone unless it's specifically under their terms.

    In the first place it really confuses me to no end that the tanks complain about people pulling ahead anyway because out of everyone, the tank is actually the LEAST affected. The tank is the most likely to die first yes, but it's the healer and DPS that really determine if they do. Unless the tank is allergic to hitting cooldowns, which... at that point why are you even tanking to begin with? ... then big pulls are the problem of the healer to sustain the tank and the DPS to kill everything before resources run out. Which further adds to the idea that it's just egotism and useless pride.
    The funniest thing is the argument that tanks are performing a "necessary sacrifice" due to cooldown constraints (or whatever), meanwhile I see this shit happen in low level dungeons where there's no chance of the tank dying no matter how many mobs are pulled. It's so obviously an ego issue, but the mental gymnastics dancing around this point are insane
    (4)