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  1. #1
    Player
    MrVavadidi's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Desola Vael
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    This sounds like a long winded way of saying, content is too hard, when it really isn't.

    When you compared M2 and M3 to be as demanding as E12S, I simultaneously rolled my eyes and laughed at the absurdity of the comparison. What snowball is there in M2 and M3? I had an M4 run just this past weekend in which the SCH and 3 DPS were perpetually dead and we still cleared it, so where's the snowball exactly? I could compare that to a run of Cloud Deck normal I had back in ShB where the offtank's gear was totally broken and they died to auto attacks, I used healer LB3 3 times in that entire fight because of how many people would die constantly due to them getting picked off one by one via the double tank buster and auto attacks with the offtank dead the majority of the fight. That was the most fun I had in a normal trial in YEARS of playing as a healer. So WHY are you making that type of scenario seem like a burden when it's the only time that healers actually get to have fun playing their damn role?


    I had situations where everything was falling in pieces and asked me as much as a savage would ask. The mecanics are not that hard. But multiple people continuously failing is a pain and really hard to manage.

    In my point of view, M2 and M3 are way more asking than M1 and M4.
    (0)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MrVavadidi View Post
    I had situations where everything was falling in pieces and asked me as much as a savage would ask. The mecanics are not that hard. But multiple people continuously failing is a pain and really hard to manage.

    In my point of view, M2 and M3 are way more asking than M1 and M4.
    I count M3 to be on par with P1, both terribly easy fights that amount to all of dodge the AoE. There is nothing at all demanding about the fight that you can't just hit an oGCD and get back into it with no real struggle. The multi-hit mechanic isn't any more threatening than any other multi-hit. Harrowing Hell hits much harder than anything that fight throws out. M2 is just a lot of movement but that's it though. Neither fight is particularly memorable or difficult.
    (2)