Yeah, I'd prefer if Energy Drain was buffed instead of removed. In its original incarnation, it did 150 potency while SCH's basic Ruin filler was 80. Granted, this was less than Bio 2 (300), Miasma (270), Bio (240) and even Aero (200), but compare that to now where all of SCH's Aetherflow healing tools are dramatically more powerful (Sacred Soil is absurdly huge, has an Indomitability built in and then some) and other free oGCDs are plentiful, even beyond ones that used to be used while casting.
Today SCH has the GCDs Biolysys (750) and Broil IV (310). Its only DoT is only 2.6x stronger than its basic filler where before its weakest of 4 DoTs was 2.5x. The rest were 3x stronger at least.
And thus, Energy Drain almost being 2x stronger than it was a lot more impactful and worth considering, especially as it returned more HP and some MP. It was a more relevant choice to be made, one that was reflected in SCH's Faeries as well as Eos offered way more healing but Selene could provide additional damage if used in the right circumstances. I contend that Energy Drain feels pointless and annoying mostly because the devs have all but removed it, again, it only existing today due to player backlash.
I would prefer if it and similar design elements of spending potential healing resources would return to the forefront of SCH, since that was part of its original DNA and one of my original draws to the job.


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