DRK absolutely does not need more sustain. DRK needs its MP economy fixed and probably some damage buffs.
DRK absolutely does not need more sustain. DRK needs its MP economy fixed and probably some damage buffs.
I reckon a TBN pop should reduce the cooldown of Abyssal to 30 seconds. Abyssal is barely anywhere near as good as raw int let alone bloodwhetting and I have no idea why they paired its cool down with carve and spit except they both give MP.
Would be nice to have dark arts back and actually have normal sustain like any other tank does. Shadowbringers redesign was one of the worst ones with it suddenly borrowing from Warrior for some reason but being worse in every way because of the use of shields instead of self healing. And if anyone wants to doubt this, I'm certain we can easily recall which tanks were the ones showing up in the dungeon queues the most during week 1 and 2 of this expansion. (To be fair, DRK and GNB had aggro problems, though)
The only reason DRK even exists at all right now is the job aesthetics. If someone boiled all these down to the actual moves and how they function no one would touch it.
Also heavensward jobs are just cursed.
Last edited by Colt47; 07-23-2024 at 06:12 AM.
Its a shame its so hard to buff Abyssal drain due to them stapling it to Carve and Spit as if its Upheavel/Orogeny
I saw someone suggest Pheonix Downs work in normal content. Perhaps something like that (depending on your fellow players) would be preferable to a "Healer gets up for free" button?Dark Knight can already do this too.
I view this as a format problem, and I truly think the answer is as simple as giving everyone the ability to res in normal content (and only in normal content), just like in a Variant or Criterion Dungeon.
The healer dying, especially in non-res caster groups is way too impactful for causing wipes. Especially for DPS who cant sustain themselves through raidwide damage.
This changes the dynamic from tank solo to tank resses the healer and everyone moves on from there, and we don't even need to nerf anything to achieve this.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
I'd like those healers to actually learn how to play after 90 goddamned levels of progression rather than being coddled further with a free carry just because 'it's MSQ bro'.
That is not at all what I said. I never said I should be able to solo the boss while everyone waits.The people who lie on the floor dead while the tank soloes everything also find that tedious, and have complained about it. That's what the OP wanted "fixed", they clearly stated they want to solo things on a DRK while the rest of the party is dead. No thank you.
I will continue to quote snippets whenever the rest of the post provides no relevant context for the part(s) I'm responding to.
I said I wanted to be able to keep my party alive if my healer dies. I also said that that's a crappy thing to want and healers should be more relevant overall, but the state of the game is as such that healers are irrelevant if you're playing any other tank. I can't tell you the number of times I kept my DPS alive as PLD healing them with Clemency after a healer death during a boss in a dungeon. Every other tank can sustain their party in a dungeon like that in some way in this situation. DRK can't. That's what I want changed.
Don't put words in my mouth.
Last edited by SapphireWeapon; 07-23-2024 at 05:56 PM.
I did not. You didn't say party sustain, you said self-sustain.That is not at all what I said. I never said I should be able to solo the boss while everyone waits.
I said I wanted to be able to keep my party alive if my healer dies. I also said that that's a crappy thing to want and healers should be more relevant overall, but the state of the game is as such that healers are irrelevant if you're playing any other tank. I can't tell you the number of times I kept my DPS alive as PLD healing them with Clemency after a healer death during a boss in a dungeon. Every other tank can sustain their party in a dungeon like that in some way in this situation. DRK can't. That's what I want changed.
Don't put words in my mouth.
If you are also asking to be able to indefinitely heal the rest of the party in addition to yourself, that's even worse. No tank should be able to do that.Both of these are macro problems that will require more than just a simple patch to fix, and I get that. And so, in the meantime, what can be added in a patch is self-sustain abilities for DRK. With the game being as it is, DRK needs to be beefed in such a way to survive in a dungeon environment, because they are the only tank who cannot.
Last edited by Reinha; 07-23-2024 at 06:14 PM.
Any reasonable person would read the story in my post and know what I meant. But you didn't read the actual post. You stopped at the headline and kneejerked to butthurt.
Yeah, that's PLD's Clemency for you. Indefinite heals. For free. Doesn't at all take a crapton of MP to cast nor require skill to manage your MP over long periods of time if you're trying to keep three people alive with it. You're basically just a second healer, really. That's absolutely and definitely what I'm talking about and 100% what I want.
And that should be nerfed too and made into "not indefinite free heals". DRK can get through dungeons just fine with the help of a healer, there is no excuse to not bring the rest of the tanks on their level.Yeah, that's PLD's Clemency for you. Indefinite heals. For free. Doesn't at all take a crapton of MP to cast nor require skill to manage your MP over long periods of time if you're trying to keep three people alive with it. You're basically just a second healer, really. That's absolutely and definitely what I'm talking about and 100% what I want.
As long as one tank (DRK) can't indefinitely heal the whole party and still clears content at all levels, people can't claim self-heals and party heals on a tank are mandatory. One bad run doesn't change the fact that DRKs are perfectly viable.
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