


Wasn't this because of enmity calculations on server side?From what I understood, the stats squish was mainly done because 32 bit systems started struggling with the high numbers. That being Microsoft already dropped support for 32 bit systems for a bit, Creative Studio 3 also announced that FFXIV will no longer support 32 bit systems a while back. There may still be some changes in the code required but to me it looks like we can keep bringing stats further up.
So I don't know. We may get another stat squish going into 8.0 in 2 - 3 years but we may just be fine without it.
That said, I don't mind stat squish, lower numbers are easier to read and their value is always relative to the target's HP.
That is true, they are easier to read. Even tho I personally like big numbers.
A few things I have noticed thus far:
First: According to a friend, instant kill mechanics added a 7th 9. I haven't verified this, however! (There are jokes to be made about S9 here)
Second: A tank with good gear, can get over a million hp in unsynced content. I'm not sure which duty my co tank from my static used, but my bets on Sastasha or maybe the lvl 11 levequest, you may need food.
During EW they improved the servers in some data centers to increase login capacity during expansion launches, but I suspect that it also helped with emnity numbers in the background.
I just see a weird issue, they can't just squish stats over and over again as, at some point, the stats are so squished that you barely feel a difference on lower levels. Meanwhile, the UI is not exactly adjusted to properly display numbers above a million. The 7th digit slightly glitches into the P of HP.
In short, in 8.0 or at the very least in 9.0 they either need an other stat squish or have to change the way those number work from the ground up. A stat squish seems like a lot of work as so many hp values needs to be adjusted throughout the game.
One last thing: The stat squish may have squished the numbers as they where, but they barely touched the math behind how those number scale up. A tank with job specific gear in EW was around 65k hp, at the end of endwalker, a tank with savage gear was about 126k hp. NEARLY double as much. This too may get out of hand if they don't adjust this should they do another stat squish.
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