DT is Godthunder Cid all over again eeeeesh.
It's not that they don't understand, it's that they're either:
- Not interested in implementing that kind of system (whine all you want, the devs can still have a vision)
- They lack the necessary feedback > picking out legit good ideas in an ocean of "It's too hard, change it", isn't going to help them
- The trust system is still very recent and needs more time to expand > When it released, you couldn't pull more than one pack of mobs cause the NPC occupying the tank role would not aggro more than what it first hit. If I'm not mistaken, even tanking yourself would result in your death if you pulled more than 3 mobs cause the healer NPC would not adjust.
I'm tired
Sounds funny but it is true,
Warrior has the easiest Combo rotation that allows for a lot of errors. It has the best self sustain of all jobs, it even can heal party members pretty well, you can clear a dungeon withouth even needing a healer.
Warrior is also the best job for solo content like Bozja because of this.
I just wiped to the last boss in the Level 91 dungeon twice because the healer died halfway through the fight and i was on Dark knight, can't heal the DPS, cant heal myself, it just a slow and annoyingdeath, any other tank could have easily saved that.
look:
https://www.youtube.com/watch?v=mYNFQkbfyg4
Last edited by Arohk; 07-22-2024 at 08:54 PM.
Except that a substantial number of individuals have chimed in during endwalker saying that a substantial of the content which they paid for and used to be for them started to be designed to accomodate a new wave of players that wanted effortless content. That isn't the way FFXIV was made or marketed to them. And like, some of the players in this category have been loyal to ffxiv for like a decade, more even! Shoutout to the 1.0 chads out there. :P
I don't think an "opt-in to hard" option (which would be dawntrail difficulty, I guess, in this case) would resolve the problem, because it would become the defacto difficulty that is tailored for a majority of the playerbase, and players that want effortless content do still want the same rewards, so eventually they will feel excluded from hard mode, and they will be unhappy about that. Imagine getting told by the game that you're not up to the average of the game in subtle terms, some don't mind, many would. :P
Like, at what point do we realize that not a single game is made for everybody, and that video games are exclusionary in some form before the first line of code is even put down.
Like, that can probably be said of every entertainment product ?
If Square drags back the content to endwalker levels of sleepwalking for me, I'm done, for real lol. An entire expansion cycle of that is enough for me, and my faith in CBU3 was wavering in the tail end of endwalker.
Last edited by jdtuggey; 07-22-2024 at 10:06 PM.
You say this, but in an earlier post you give the impression of being very confident that a lot more than 10% of players are unhappy with the current difficulty. What exactly is giving you that impression? Perhaps..."metrics" from anecdotal in-game interactions/forums posts? Rules for thee and not for me, eh?
No, because an unspecific projection is not offering "metrics". Not every number is a metric. Do you even know what metrology is and how it differs from projections or talking points? Let me elucidate. Metrics are things literally being measured. At no point was the 10% idea put forth as measured or derived from a dataset.
I am both confident that it's probably the case, and still completely willing to say that it's speculation on my part, and that no one has access to actual metrics but SE. Sorry, you're gonna have to try harder.
I think the thing I object to the most about this argument, and it almost seems to be one of the ugly themes of this discussion. You devote an entirely unhealthy amount of emotional labor towards what other people want or feel comfortable with.
It seems that about 70% of your post is speculating about what people who you deem "unworthy", and this kind of exclusionary thing is ugly and has no place. I am better at this game than a number of people, just doing duties and seeing it. This doesn't make them lesser or somehow undeserving of having primary content.
The wild speculation about how "those people" would behave if there were a two tiered system is nothing but passing gas in the wind. There is no value, brcause not only is it just a guess you pulled from your nether regions, but is literally not the case when you take even a cursory examination of behavior patterns and history. There is no clamor for dumbing down savage or ultimate raids. People accept the increased risk/reward component of raid content as long as they have access to normal content.
A case can much better be made that you want content that is fun and engaging. It is kind of mean spirited to make the case that also, those who also want their fun and engaging content at a lower bar should be deprived of it.
So far in reading your responses to anyone that has disagreed with anything that you have said, it seems that you are only interested in being "right"
Using the statement "Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else" and presenting it as fact, but when questioned to elaborate of how you came to this conclusion you basically respond that it's unprovable and if you ask for proof you're basically an idiot, is the reason why I usually ignore people like you when they make posts on these forums.
While I do agree that the most reliable data would come from directly SE, you basically use the "trust me bro" defense and ignore the FACT that on these very forums, on Twitter (I refuse to call that website X) YT and twitch etc, the majority of the people that are either presently commenting on the topic of difficulty/fun in the game or have done so previously have disliked how easy and/or boring it has gotten going back to least ShB which only got worse throughout EW (content which they have ALSO paid for that was seemingly designed for someone else). It got to the point that even the devs themselves came out and publicly admitted as much.
As I have previously mentioned it is next to impossible for SE, or any other company for that matter, to make 100% of their customers happy, if you can make at least 70% happy, I'd personally consider that a win, however making statements like ..... "if 10% of your customers find your basic amenities unacceptable, you're a failure", displays either a deliberate lack of understanding or just being purposely hyperbolic which accomplishes nothing. So at this point let's just agree to disagree, since it is very apparent that no one will change your opinions so I will no longer be responding to any further posts that you may make.
Last edited by Saiion; 07-25-2024 at 07:43 AM.
I completely acknowledge that the social mediasphere is abuzz with people who like the content, but I would be remiss to also not recognize that a part of it is a fear based feeding frenzy. People who felt that they are finally getting what they ask for feel that this is threatened by the "casual plebs" and swarm to where they think want to displace it with boring, over easy content.
Thus is why media engagement is a better measure of passion than demographics. Reddit has an even bigger problem of bandwagoning. Finally the content creatorsphere doesn't even recognize its own cognitive bias. Of course content creators are going to find the content not challenging. There aren't a lot of low end content creators, because people want to see successes, not some dork beating his head against the wall. As a result, there is a strong bias there as well.
The fact that there is a swarm of sharks pouncing on people all over these threads with some pretty strong prejoratives (Whiners, gimps, noobs, turbocasuals are just a few of the epithets I've seen hurled today) it also doesn't surprise me that people will shy away from making themselves the targets of such things, which will have an impact on representation.
|
![]() |
![]() |
![]() |
|