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  1. #11
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else. That isn't the way FFXIV was made or marketed.

    I still fail to understand why "opt in to hard" is such a difficult concept to grasp.
    Except that a substantial number of individuals have chimed in during endwalker saying that a substantial of the content which they paid for and used to be for them started to be designed to accomodate a new wave of players that wanted effortless content. That isn't the way FFXIV was made or marketed to them. And like, some of the players in this category have been loyal to ffxiv for like a decade, more even! Shoutout to the 1.0 chads out there. :P

    I don't think an "opt-in to hard" option (which would be dawntrail difficulty, I guess, in this case) would resolve the problem, because it would become the defacto difficulty that is tailored for a majority of the playerbase, and players that want effortless content do still want the same rewards, so eventually they will feel excluded from hard mode, and they will be unhappy about that. Imagine getting told by the game that you're not up to the average of the game in subtle terms, some don't mind, many would. :P

    Like, at what point do we realize that not a single game is made for everybody, and that video games are exclusionary in some form before the first line of code is even put down.
    Like, that can probably be said of every entertainment product ?
    If Square drags back the content to endwalker levels of sleepwalking for me, I'm done, for real lol. An entire expansion cycle of that is enough for me, and my faith in CBU3 was wavering in the tail end of endwalker.
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    Last edited by jdtuggey; 07-22-2024 at 10:06 PM.