A class that does war crimes from Ishgard? Why am I not surprised?
BLM and PCT should literally switch places, but I suspect we will have to settle for them being neck and neck, which will only halfway solve the major problem
Buffing BLM potency is just going to change from "Why bring a BLM when we have PCT" to "OK I guess we can bring BLM if you want to".
SMN also being done a little dirty imo but not quite as badly.
Last edited by Turtledeluxe; 07-22-2024 at 12:18 PM.




Swapping them would just put PCT in the situation where BLM currently is where there really isn’t a valid justification for bringing it as you can do 99% of the same damage and being a rezz casterBLM and PCT should literally switch places, but I suspect we will have to settle for them being neck and neck, which will only halfway solve the major problem
Buffing BLM potency is just going to change from "Why bring a BLM when we have PCT" to "OK I guess we can bring BLM if you want to".
SMN also being done a little dirty imo but not quite as badly.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Wouldn't the graph only show what people who are still getting used to the changes are capable of?
There's a few things to consider imo. The first is that this is a measure of rDPS. The second is that aDPS is a more appropriate measurement of BLM performance, at least this early in the raid cycle. The problem is, PCT is dominating in both rDPS and aDPS. I would posit this is not only due to potency, but the ease at which potency is applied. In other words, compared to BLM, the job is simply too easy to play. What I foresee with a PCT nerf is a drop in aDPS, but less of a drop as expected with rDPS. So this means it's really about what a group wants and what the player is comfortable playing.
For prog focused groups you're going to see RDM vs SMN imo. The res is still going to be the driving factor but I mentioned earlier SMN is undertuned here, perhaps due to job difficulty. This is notably why the devs didn't give PCT.res, even aside from its absurd DPS. As time goes on, more groups become experienced so the choice would be BLM vs. PCT. I'm just not sure BLM will automatically win** if you're still getting high rDPS out of PCT and it's easier to play. Just my theory but I think PCT would be fine.
I didn't realize when I made that comment that this is rDPS. Maybe they don't need to literally switch places in that case, but I'm still of the same mind that it needs nerfs.
Tldr OP should have used aDPS for their point and PCT should be scaled based on that
Last edited by Turtledeluxe; 07-22-2024 at 02:11 PM.
I'd be fine losing 15% of my damage as picto if you just gave me an AoE at level 18, YoshiP. Having literally 1 button until level 25, what is this, LNC simulator?
My guess would be their differences in DPS should vary according to the percentile looked at. Having BLM dominate on the higher percentiles while PCT is consistently good across the board would make it a balanced choice between a hard job that, in the hands of the right player, rewards with better DPS, and a job that yields a more consistent and reliable DPS due to ease of use.There's a few things to consider imo. The first is that this is a measure of rDPS. The second is that aDPS is a more appropriate measurement of BLM performance, at least this early in the raid cycle. The problem is, PCT is dominating in both rDPS and aDPS. I would posit this is not only due to potency, but the ease at which potency is applied. In other words, compared to BLM, the job is simply too easy to play. What I foresee with a PCT nerf is a drop in aDPS, but less of a drop as expected with rDPS. So this means it's really about what a group wants and what the player is comfortable playing.
For prog focused groups you're going to see RDM vs SMN imo. The res is still going to be the driving factor but I mentioned earlier SMN is undertuned here, perhaps due to job difficulty. This is notably why the devs didn't give PCT.res, even aside from its absurd DPS. As time goes on, more groups become experienced so the choice would be BLM vs. PCT. I'm just not sure BLM will automatically win** if you're still getting high rDPS out of PCT and it's easier to play. Just my theory but I think PCT would be fine.
I didn't realize when I made that comment that this is rDPS. Maybe they don't need to literally switch places in that case, but I'm still of the same mind that it needs nerfs.
Tldr OP should have used aDPS for their point and PCT should be scaled based on that
Either way, BLM really are in a bad spot. I don't think Flare Star should be removed but it should get it's usage conditions changed (maybe making Despair/Flare activate the spell?). I'm confident there was way better options to remove non standard BLM without throwing a wrench on the job as a whole. They don't need to do 15% more damage than the other jobs but, at the very least, they should be at the top on the higher percentiles.
Last edited by BokoToloko; 07-22-2024 at 05:24 PM.
Calling Blackmage "Difficult" is a good joke, with DT Blackmages as a freaking easy Rotation, and if you know how to play blackmage you actually understand blackmage is atleast as mobile as rdm is, so theres no reason to have the class do "15% more dps" then other classes, did you ever bother to raid or anything? or why would you say such pointless things?




And people wonder why jobs are so homogeneous. Leave it to the Parsers of Light to complain about it long enough.
It doesn't matter, you wouldn't be making up that 15% extra even if it was 15% more so who actually cares, play the job you likeBlack mage should do 15% DMG higher than any job in this game
if you notice that the game is getting higher so "difficult" jobs should have a t least 10% bonus damage than the other ones..
look at picto - there is no negativity in this job buffs - damage - low cast time - heals
Summoner - easy and cool + utility
Red mage - easy and "cool" + utility.
black mage got so much cast time that latterly you play the game on hard mode all the time with no actual advantages other than "cool" job with 0 utility 0 buffs + very hard to use dash respect to other ones.
Graphs from last extreme:
what do you think?
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