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  1. #41
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zakuyia View Post
    My god op mch should do the most damage in game we literally rocking guns with wind crystals that turn our bullets into armor piercers...
    We should be doing 70% if not 100% of damage higher than any class plus we a war crime class too

    A class that does war crimes from Ishgard? Why am I not surprised?
    (0)

  2. #42
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,279
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Pictomancer should probably see some potency nerfs, and I'm saying this as someone who likes the job.
    BLM and PCT should literally switch places, but I suspect we will have to settle for them being neck and neck, which will only halfway solve the major problem

    Buffing BLM potency is just going to change from "Why bring a BLM when we have PCT" to "OK I guess we can bring BLM if you want to".

    SMN also being done a little dirty imo but not quite as badly.
    (1)
    Last edited by Turtledeluxe; 07-22-2024 at 12:18 PM.

  3. #43
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,989
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    BLM and PCT should literally switch places, but I suspect we will have to settle for them being neck and neck, which will only halfway solve the major problem

    Buffing BLM potency is just going to change from "Why bring a BLM when we have PCT" to "OK I guess we can bring BLM if you want to".

    SMN also being done a little dirty imo but not quite as badly.
    Swapping them would just put PCT in the situation where BLM currently is where there really isn’t a valid justification for bringing it as you can do 99% of the same damage and being a rezz caster
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #44
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Wouldn't the graph only show what people who are still getting used to the changes are capable of?
    (0)

  5. #45
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,279
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Swapping them would just put PCT in the situation where BLM currently is where there really isn’t a valid justification for bringing it as you can do 99% of the same damage and being a rezz caster
    There's a few things to consider imo. The first is that this is a measure of rDPS. The second is that aDPS is a more appropriate measurement of BLM performance, at least this early in the raid cycle. The problem is, PCT is dominating in both rDPS and aDPS. I would posit this is not only due to potency, but the ease at which potency is applied. In other words, compared to BLM, the job is simply too easy to play. What I foresee with a PCT nerf is a drop in aDPS, but less of a drop as expected with rDPS. So this means it's really about what a group wants and what the player is comfortable playing.

    For prog focused groups you're going to see RDM vs SMN imo. The res is still going to be the driving factor but I mentioned earlier SMN is undertuned here, perhaps due to job difficulty. This is notably why the devs didn't give PCT.res, even aside from its absurd DPS. As time goes on, more groups become experienced so the choice would be BLM vs. PCT. I'm just not sure BLM will automatically win** if you're still getting high rDPS out of PCT and it's easier to play. Just my theory but I think PCT would be fine.

    I didn't realize when I made that comment that this is rDPS. Maybe they don't need to literally switch places in that case, but I'm still of the same mind that it needs nerfs.

    Tldr OP should have used aDPS for their point and PCT should be scaled based on that
    (1)
    Last edited by Turtledeluxe; 07-22-2024 at 02:11 PM.

  6. #46
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,272
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I'd be fine losing 15% of my damage as picto if you just gave me an AoE at level 18, YoshiP. Having literally 1 button until level 25, what is this, LNC simulator?
    (0)

  7. #47
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    There's a few things to consider imo. The first is that this is a measure of rDPS. The second is that aDPS is a more appropriate measurement of BLM performance, at least this early in the raid cycle. The problem is, PCT is dominating in both rDPS and aDPS. I would posit this is not only due to potency, but the ease at which potency is applied. In other words, compared to BLM, the job is simply too easy to play. What I foresee with a PCT nerf is a drop in aDPS, but less of a drop as expected with rDPS. So this means it's really about what a group wants and what the player is comfortable playing.

    For prog focused groups you're going to see RDM vs SMN imo. The res is still going to be the driving factor but I mentioned earlier SMN is undertuned here, perhaps due to job difficulty. This is notably why the devs didn't give PCT.res, even aside from its absurd DPS. As time goes on, more groups become experienced so the choice would be BLM vs. PCT. I'm just not sure BLM will automatically win** if you're still getting high rDPS out of PCT and it's easier to play. Just my theory but I think PCT would be fine.

    I didn't realize when I made that comment that this is rDPS. Maybe they don't need to literally switch places in that case, but I'm still of the same mind that it needs nerfs.

    Tldr OP should have used aDPS for their point and PCT should be scaled based on that
    My guess would be their differences in DPS should vary according to the percentile looked at. Having BLM dominate on the higher percentiles while PCT is consistently good across the board would make it a balanced choice between a hard job that, in the hands of the right player, rewards with better DPS, and a job that yields a more consistent and reliable DPS due to ease of use.

    Either way, BLM really are in a bad spot. I don't think Flare Star should be removed but it should get it's usage conditions changed (maybe making Despair/Flare activate the spell?). I'm confident there was way better options to remove non standard BLM without throwing a wrench on the job as a whole. They don't need to do 15% more damage than the other jobs but, at the very least, they should be at the top on the higher percentiles.
    (4)
    Last edited by BokoToloko; 07-22-2024 at 05:24 PM.

  8. #48
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Calling Blackmage "Difficult" is a good joke, with DT Blackmages as a freaking easy Rotation, and if you know how to play blackmage you actually understand blackmage is atleast as mobile as rdm is, so theres no reason to have the class do "15% more dps" then other classes, did you ever bother to raid or anything? or why would you say such pointless things?
    (2)

  9. #49
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    And people wonder why jobs are so homogeneous. Leave it to the Parsers of Light to complain about it long enough.
    (3)

  10. #50
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tunda View Post
    Black mage should do 15% DMG higher than any job in this game

    if you notice that the game is getting higher so "difficult" jobs should have a t least 10% bonus damage than the other ones..

    look at picto - there is no negativity in this job buffs - damage - low cast time - heals

    Summoner - easy and cool + utility

    Red mage - easy and "cool" + utility.

    black mage got so much cast time that latterly you play the game on hard mode all the time with no actual advantages other than "cool" job with 0 utility 0 buffs + very hard to use dash respect to other ones.

    Graphs from last extreme:


    what do you think?
    It doesn't matter, you wouldn't be making up that 15% extra even if it was 15% more so who actually cares, play the job you like
    (1)

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