Yes the Flare Star should automatically delete the boss upon cast.


Yes the Flare Star should automatically delete the boss upon cast.
Im not sure if I agree with your percentages but I do agree with the general idea. More difficult jobs should deal more damage. Im not just not sure I know how much more.Black mage should do 15% DMG higher than any job in this game
if you notice that the game is getting higher so "difficult" jobs should have a t least 10% bonus damage than the other ones..
look at picto - there is no negativity in this job buffs - damage - low cast time - heals
Summoner - easy and cool + utility
Red mage - easy and "cool" + utility.
black mage got so much cast time that latterly you play the game on hard mode all the time with no actual advantages other than "cool" job with 0 utility 0 buffs + very hard to use dash respect to other ones.
Graphs from last extreme:
what do you think?



Pictomancer should probably see some potency nerfs, and I'm saying this as someone who likes the job.




I get some of us like to take jokes, and run with them.
Like how I adopted "Except Summoner, F___ Summoner"
Or the one for Black Mage
"Suck It BLM" (in a comedic and informative video, where it's highlighted how BLM needs to manage its position on the board/arena)
But some of yall are taking those jokes to seriously.
The job has actual Deficiencies.
And if you actually cared for balance, you'd at least want the outcome to express some form of balance. Until they actually fix the problems "That Players who actually DO BLM" are experiencing.
(RN, I just see the obvious outcome that came with mana changes, and the "Stricter" Rotations.)
Unless this is all a Rough and Painful Forced Adjustment of the Playerbase for "8.0 Dehomogenization".
The Job, Black Mage, as it is Right Now.
Filters Many, Many Casual or New Black Mages.
(And none of it has to do with skill issue. or Removal of "Job Identity/Changes of Skill" like on other jobs that have Suffered a Loss of Beloved Skills or Removal of Longtime Core Mechanics)
While Veteran Black Mages, and the Elite BLM who are the Exceptions in those charts. are the only who can deal with it.
(Unless the player has a good amount of stubbornness. Which is Admirable on a person trying/learning something new)
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Like FlareStar in its basic Concept, it's pretty good, the failure is with how easy it is to lose it once the strict rotation causes you to slip.
If the fact you can Switch from three FireIVs and then Do a Quick (Swiftcast)Flare to reup your Timer, and get Flarestar to avoid dropping it(and losing so much of its mandatory damage)
was their plan all along I'd applaud it. but it clearly wasn't so.



Actually my main (RDM) should do 15% more damage then the second highest DPS because we're more stylish than the other jobs and we pay the disengagement death tax. /s
/uj Casters that aren't Summoner should do roughly melee damage in actual fight uptime. (Summoner gets to be phys-ranged damage because they have phys-ranged mobility) 15% higher damage is ludicrous, if this isn't just actually bait then get off your high horse.




I say the same about PVP, yet people are always trynna fomo, or care only about rewards, and don't actually care about improving the fun-ess of the game mode.
What a Diversion.
If we boil down to it, the topic breaks down to Overall game Balance, Making the Job Worth it, and not be eventually unwanted from people who run the PF.
And Lastly the Safety net the Manatick had for newer players, as well as the extra mechanic that some Higher End had for the role.
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We also ain't saying that all the changes or additions are bad.
The whole thing didn't even mix well enough.
So instead of a bunch of great additions, it became a bunch of additions that Force the Job to become even less appealing to potential new players. (If people disliked the job already, it clearly wasn't for them. Just like it would be BS if VIPer somehow got slowed down by the devs.)
And the enjoyment Is lessened by the fact that the job isn't as it was before when it came to the balance.
[As much as some liked to use the fact that YP played the job as another reason to knee-jerk the job, and dislike it.]
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TLDR: For those who like The Endgame and longterm gameplay, you'll likely not consider, unless you're a veteran or master BLM.
For those who like the other content Like the "Nonexistent Midcore" or More Casual/Normal Content, the job asks more, for less than it used to.
[The stats only represent a easy to see example. The Entire Topic Isn't about just Flat Damage. It does help, but in the end it's a temp bandage.]
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It would be nice if the jobs didn't have to worry about balance towards the endgame. and the devs had it all down pat.
But sadly it'll always be a concern, So they must do it right.
The Job as is works, but not well in the fun department either.
Not all jobs need to be fun for everyone. and everyone's fun is different.
But the balance is something many argue over, and we got fun battle content with DT.
Which the majority do enjoy.


My god op mch should do the most damage in game we literally rocking guns with wind crystals that turn our bullets into armor piercers...
We should be doing 70% if not 100% of damage higher than any class plus we a war crime class too
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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