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  1. #4
    Player
    bigbooch's Avatar
    Join Date
    Jul 2024
    Posts
    8
    Character
    Big Booch
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Galvuu View Post
    The pure/shield healer split is becoming meaningless. They keep adding mitigation to "pure" healers and raw healing to "shield" healers.
    This was a half-measure from the start, because they don't enforce pure+shield comps, and want to be flexible so any pair of the four healers ends up in a party for the DF.
    It was a failed experiment, at this point I'd prefer if they scraped this concept and had a look at healers as a whole.
    But well... *points at healerstrike thread*
    An issue is that most duty finder content can be done with a single healer or even no healer. The presence of 2 healers in tandem with most of the content not hurting enough to warrant that many healers (or tanks even). Structurally, it's to reduce the amount of stress on those 2 support roles by having an extra body to do the other's job which makes sense. Redundancy is good so there's less spiraling wipes, but the tradeoff is feeling like a participant when fights are designed to have instances of damage quite far from each other that most of your kit feels under-utilized. Don't want to dive into the strike, but I think in general the game would benefit from more role responsibility and constant damage, which current fights in DT aside from EX2 are doing really well.

    The split is fine IMO. 2x shield in PUGS is a bit anti-synergistic due to how their GCD shields overwrite/don't stack with each other, but feel great in organized settings or with a bit of communication pre-pull. 2x shield is mostly gated by mana if they're required to constantly heal, which low piety BIS sets are often the norm. 2x regen gets pretty dicey/rough in older content like UWU/TEA/DSR/P8S/TOP where mechanics require all shielding/available mitigation where the HP margins you live by are very slim and could result in a wipe if a single CD is missed (standard heavy, mitigation checks which I'm sure you're familiar with but others who haven't done those fights ITT may not be). The split makes more sense there and in general tests how good your shield healer/non-WHM party members are for those checks, while HPS checks are infrequent and should be in more content IMO so the regen healer can shine a bit more. I was simply raising the disparity in WHMs limited role in contributing to the party mit as a regen healer being tied to a single 2 min CD.
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    Last edited by bigbooch; 07-22-2024 at 02:38 AM.