You dont need it though. The problem is SE goes against its own philosophy. They want jobs to be easier to play and for everyone. While DRK rotation is very simple, perhaps the simplest out of the tanks. In dungeon content it takes the most skill to play successfully. IN DUNGEON content, the majority of content in the game DRK has to press more buttons to achieve what many of the other tanks can achieve with 1.

We have seen sustain for DRK in pvp. With old skills we lost like soul survivor. The fact that salt and darkness provides a regen in pvp and not pve is a crime. Abyssal drain should be split from Carve and Spit, and cost 3k mana and be tied to the dark arts effect to where when TBN breaks you can get a free edge, flood, or abyssal drain.

There are so many simple ways to fix DRK. But they only have 5 devs who actually work on the jobs so if the job can clear content it really isnt an issue.