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  1. #1
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    158
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    you guys really do argue about anything and everything.

    We have DC Travel in part because the player base blew up and we started needing even more datacenters per region, thus increasing the chances of people not being able to play with others they may find outside the game. The community took this as an opportunity to designate certain DCs as "the ones you go to for PF." This created even more intermingling than they probably intended, and became an unforeseen issue they're going to need to solve.

    Until then, the unfortunate reality is that right now they felt like they needed to take the precaution of "socially distancing" the datacenters to prevent them from exploding, and said this measure could be in effect until 7.05 at the latest - so they clearly understand they can't keep the lock on when Savage comes around. I think that's fair, just wish they reminded us that the lock could go as long as 7.05 around 7.01.

    I hope they find a better solution regarding DF/PF across DCs for 8.0
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  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kajv95 View Post
    you guys really do argue about anything and everything.

    We have DC Travel in part because the player base blew up and we started needing even more datacenters per region,
    No, DC travel exists because the NA and JP players originally were in one DC in 1.0, then NA got it's own DC in 2.0, with EU (2015) and Oceania (2022) getting DC's much later.

    So the "Cross-DC travel" basically restores functionality that was caused by the 1.0 migration to 2.0 and the splitting of the data centers. Players had to choose between picking servers their friends are on, and picking servers (eg Balmung) where certain activities are. If they ever remove the need to have throw-away characters to join weddings on other servers, we will finally be back to "I only need one character to do everything"

    So in an ideal scenario the developers would have refactored how the game works so that all player housing was a separate "server" so to speak so all the places for people to congregate and do fashion shows are on the housing areas that anyone in the DC can visit. Then erase the idea of having "servers" at all by making the marketplaces not need to be tied to servers, but to the housing area so people simply need to have a house to do advanced market board things. Go to the players house and visit their shop or go to the marketboard "artisan alley" in the housing area to just find what's for sale. Then on the individual servers, the retainers no longer act as a marketboard stores but as arbitrage against the marketboard. You go to your retainer when you need an item and how much you want to pay for it, and it will go "okay be right back" and it will go buy that exact quantity off the DC marketboard if you don't have enough in your house, anything you don't use it will put back in your house until you want to sell it, or you can tell it to "sell at best price" which will just put it up for the average selling price and reduce it every day until sold or it would sell at a loss. No house, then the retainer will be limited to it's existing capacity and sell from it's "retainer apartment" in the housing area.

    Anyway that is just one thing they could have done. We know they refactored things in a way so that duties would be shared across the DC because it simply lowers the queue time that way. That is where cross-server visiting started and it's been that way since ARR launched IIRC. Extending things to cross-DC basically has to do something like "Copy the character to the target server and mark the home server as -away-, and then when returning, overwrite the away character."
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