You all would have whined that it was taking too long if they did wait. Have some self awareness.

You all would have whined that it was taking too long if they did wait. Have some self awareness.



Nope, I wouldn't have because I never thought the game needed a graphics change, just an expanded character creation and given that the "update" hurts my eyes now no matter how much I mess with settings, I would argue that it was in fact, a massive DOWNGRADE.



This is not a trick question, it is simply a fact that whether they release the full graphical update or not, it makes absolutely no difference because it is simply an HD texture pack.Yes? Is this a trick question? I think most of the gaming community thinks things are better off released finished if Cyberpunk or No Mans Sky were any indication. I would rather they had not done the graphics update alongside developing a whole expansion. Rather, I think it would have been better to focus on the graphical update and set the target of doing Dawntrail another year out at least. At the end of a long story arc and before a new one is kind of the perfect time to pause and do that.
I have said it before and I repeat it, the developers have told us this for already 2 years and we knew what to expect with concrete examples on various PLLs.
They repeated it to us constantly, and yet no one complained about the graphical update and its phased implementation.
People were generally happy, and yet everything was as clear as crystal in the explanations.
Whether it is complete or not at release, why is it a problem since it is just a texture pack and some reworked weather/shadow/light effects?
If you are disappointed with the quality of the graphical update, there is no problem with that, but there are people who are happy or totally indifferent to the graphical update.
Yes, it is minimal, yes there are bugs, yes there are various lighting issues that players report to the developers so they can be patched in the next major updates.
If the developers decided to do it procedurally, it was simply because it was easier for them to do and to get concrete feedback from the players for the future.
Let's also compare comparable things.
FF14 is not No Man's Sky or Cyberpunk, it is a game from 2013 with significant technological limitations and hundreds of thousands of assets to redo.
Each graphical update is a technological challenge for the developers, especially when it’s on an aging MMORPG engine and not a single-player game.
Don't forget all the interviews dating back even to Stormblood about the game's source code, the various issues in implementing a graphical update, and I think that "if the devs made the choice to do it this way,
it's precisely because they know better than us, the players, how their engine works, the planning of the work to be done, and the desire to get feedback from players."
If they made this choice, it’s for a good reason, and you just need to listen to the developer panel dedicated to the graphical update in a precedent fanfest video.


lmaoThis is not a trick question, it is simply a fact that whether they release the full graphical update or not, it makes absolutely no difference because it is simply an HD texture pack.
I have said it before and I repeat it, the developers have told us this for already 2 years and we knew what to expect with concrete examples on various PLLs.
They repeated it to us constantly, and yet no one complained about the graphical update and its phased implementation.
People were generally happy, and yet everything was as clear as crystal in the explanations.
Whether it is complete or not at release, why is it a problem since it is just a texture pack and some reworked weather/shadow/light effects?
If you are disappointed with the quality of the graphical update, there is no problem with that, but there are people who are happy or totally indifferent to the graphical update.
Yes, it is minimal, yes there are bugs, yes there are various lighting issues that players report to the developers so they can be patched in the next major updates.
If the developers decided to do it procedurally, it was simply because it was easier for them to do and to get concrete feedback from the players for the future.
Let's also compare comparable things.
FF14 is not No Man's Sky or Cyberpunk, it is a game from 2013 with significant technological limitations and hundreds of thousands of assets to redo.
Each graphical update is a technological challenge for the developers, especially when it’s on an aging MMORPG engine and not a single-player game.
Don't forget all the interviews dating back even to Stormblood about the game's source code, the various issues in implementing a graphical update, and I think that "if the devs made the choice to do it this way,
it's precisely because they know better than us, the players, how their engine works, the planning of the work to be done, and the desire to get feedback from players."
If they made this choice, it’s for a good reason, and you just need to listen to the developer panel dedicated to the graphical update in a precedent fanfest video.
/10char


Yeah that "just a texture pack" is so HD it took away my character's racial and clain traits for the sake of lazy unification of polygons!
They were meant to be rolling the GFX updates out over the Endwalker patches before it got hard pushed back to end up being part of the new expac, yet despite that it has come out a half-baked mess especially with characters. You are barking up the wrong tree trying to defend an extremely well funded team/game pushing out something undercooked and not-QA'ed properly. Their pipeline has failed.
With the track record of the company we can Look Foward To the updates rolling out through 8.x+ because they'll drag their feet on it as they have with many other updates.
ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
私たちはヒューラン族ではありません。
CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

The irony of telling people to not share opinions based on literally nothing on a public forum. Do you work for SE? Were you intimately involved in the decisions of how to release the graphics patches?



I am not defending them, I am simply repeating what they have been telling us for the past 2 years.Yeah that "just a texture pack" is so HD it took away my character's racial and clain traits for the sake of lazy unification of polygons!
They were meant to be rolling the GFX updates out over the Endwalker patches before it got hard pushed back to end up being part of the new expac, yet despite that it has come out a half-baked mess especially with characters. You are barking up the wrong tree trying to defend an extremely well funded team/game pushing out something undercooked and not-QA'ed properly. Their pipeline has failed.
With the track record of the company we can Look Foward To the updates rolling out through 8.x+ because they'll drag their feet on it as they have with many other updates.
I never said that the graphical update was completely successful, and I never said there were no issues
—I actually pointed that out in my previous message.
We simply already knew what to expect, it's not like they hadn't shown us examples from the beginning.
Yes, some features of the characters and races didn't turn out 'successful,' but they will certainly be corrected someday.
They made a statement after the complaints about the benchmark release,
saying that they would work on improving the characters before the release of Dawntrail and afterward.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




