Results 1 to 10 of 176

Hybrid View

  1. #1
    Player

    Join Date
    Apr 2012
    Posts
    36
    Quote Originally Posted by Klive View Post
    I just find scythes to be so tacky, I hope they use swords.

    Besides if they use scythes, from a base class, what other job could that branch from a scythe class?
    Well I find scythes more original than a sword. Each player has their own preferences which is one reason locking classes/jobs to only 1 weapon type is lame.

    They should scrap or remake the class/job system. Before everyone rolls their eyes, hear me out. Right now classes and jobs are way too similar to justify having both, if jobs become more distinguished then all is well and good. The other problem is if new jobs branch from existing classes then players will automatically have that new job leveled because of their base class.
    (0)
    Last edited by Karazaki; 04-22-2012 at 05:30 AM.

  2. #2
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Karazaki View Post
    Well I find scythes more original than a sword. Each player has their own preferences which is one reason locking classes/jobs to only 1 weapon type is lame.

    They should scrap or remake the class/job system. Before everyone rolls their eyes, hear me out. Right now classes and jobs are way too similar to justify having both, if jobs become more distinguished then all is well and good. The other problem is if new jobs branch from existing classes then players will automatically have that new job leveled because of their base class.
    I agree they should of scraped the armory system from day one, but it is too late now. I'm going to wait to see how they do the second jobs before I judge the job system. Besides some needed adjustments and balancing; the job system on top of the armory system is working.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Karazaki View Post
    Well I find scythes more original than a sword. Each player has their own preferences which is one reason locking classes/jobs to only 1 weapon type is lame.

    They should scrap or remake the class/job system. Before everyone rolls their eyes, hear me out. Right now classes and jobs are way too similar to justify having both, if jobs become more distinguished then all is well and good. The other problem is if new jobs branch from existing classes then players will automatically have that new job leveled because of their base class.
    I just don't see this happening. They just revamped it and now a new total revamp? A mmo evolves/ changes for better or worst as its life goes on, but the class/job system is a core system. It's not something you can just dig up and redo whenever you feel like it. Your idea isn't bad, but I think it's too late for it to be a realistic change.

    Also FF as a whole has a lot of jobs to add to any MMO. Even with 2 per class there will still be a lot of options if they go and add most/all eventually. I doubt the classes we have now will branch into more than just 2 or even all the other missing jobs without new classes being added. Even from the poll there was an option to add a new class. It had some names that could lead to a classic FF job like Time Mage for example.
    (1)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals