6 years and you're still this bad?,time to delete your account then.Just so we are perfectly what I am asking for is to return to the same difficulty level of SB, ShB and EW when it comes to normal dungeons, trials and raids.
And to all the people giving me tips on how to play, thank very much but I've been playing for 6 years, might not be a 1.0 players but I know how to play the game, and I stand by what I wrote in the OP, there is a clear jump on difficulty in normal content compared to the last 3 expansions and if you don't notice it congratulations on being a big d!ck player, I guess.
The problem with being a mentor is that 10% of the time you give advice, the person gets offended and beliggerant, even if you are very polite and nice. I'd be more willing to help people if I didn't have to get periodically insulted in the process. MAYBE i might know what i'm doing.Agreed, I love difficult moments in this entirely scripted game.
As of DT I had noticed that mechanics have been stacked atop each other which causes the player to think, or mechanics are behaving more dynamically, essentially it has picked some of the difficulty that the game once was back in the ARR-HW era that's long gone, excluding coils, coils was absolutely brutal back in the day, and that's what I loved about FFXIV, that you'd spend weeks facing trial and error on Turn 5, to finally be competent enough to clear it, to be roadblocked by Nael, which was fine.
I enjoyed picking up Mentor back in Endwalker, but due to the community, I really don't think I could be as exemplary as the community really wants it's mentors to be, when in reality, I've just been turned away from wanting to.
But if I may say so about the new raids, they have been absolutely amazing to play with. And that yeah, there may be some mechanics that are devastating, but alongside that, that mechanic has had long and multiple tells prior to its execution.
I don't want the game to be down-tuned at all, I have really enjoyed the latest patch, it didn't up the overall difficulty of content, but it ensured that normal content had a fair bit of mental gymnastics to first figure out what's going on, then it became muscle memory, enough of that makes it more interesting, especially the overlap of multiple mechanics.
Enjoyed the standard content in DT, the extremes(Cleared EX2 100+ times), and attempted an ultimate.
The first time of any extremes, Savage, ultimates I've went for, I've never survived on my first attempt, it's always been practice makes perfect.
I live for challenge, especially in DF.
God, even as a sprout when I was going through early MSQ. I remember feeling so disappointed with the Thordan fight, it felt like bullying a poor old man rather than an actual fight. Story fights still need to make some impact, especially a final boss... Of a fantasy battle game.
Ok, here we are, page 61. I've spent a lot of my time on this thread now, which is probably my fault and i should leave well enough alone, but I do admit i like watching the carnage
We have to consider a few things:
1) One or more of the people in this thread is trolling in an attempt to bring out the worst, most toxic, most elitist people in our community. Git Gud is somewhat applicable but also an oversimplification.
2) Trying and failing is the definity of living. Things that require NO effort have NO meaning. It is literally why we play games at a basic level. I know FFXIV has many more elements than this, but overcoming struggles to be sucessful even if the path is full of suffering is the literal point of life. For all this discussion about endwalker content did anyone listen to its story?
3) That said, NOT trying is NOT ok. It is straight up disrespectful to your team. I'm not saying you can't multitask (I sometimes watch youtube or get a phone call in easy content), but ignoring the screen to watching netflix while hitting 1-2-3 and not dodging is just offensive. You do remember there are other people around, right?
In general, with a few exceptions, I'm totally ok if people make an effort, even if they are pretty terrible. I think we should be much more kind, forgiving, and patient towards sprouts, towards newer players, and in content that is either really old or really new. Failure is expected.
"In spite of...or perhaps because of this, I choose to believe.
In mankind's potential. In his ability to find a way forward.
So let there be no way back. From that temptation I sunder us.
No more shall man have wings to bear him to paradise.
Henceforth, he shall walk."
It's all there, the game is literally telling you what it thinks you should do. Perhaps we should listen.
I started in 5.55, hardly an old player. I practically started in EW. I forget some workings of some fights but at least I learned them enough to not die but instead get a few vuln stacks. If you have been playing for 6 years now you should understand more than I how the game plays and how things build up from expac to expac. But you don't seem to know how progress works. I don't claim to be a big d player, I'm just capable of playing the game and reading the bosses, something you seem unwilling to do especially since you say you can learn fights. Your just toxic and sandbagging your team. All I get from your posts is whining and complaining that something is slightly more difficult. Go play something else, like an idle game that requires no skill of that's what you want.Just so we are perfectly what I am asking for is to return to the same difficulty level of SB, ShB and EW when it comes to normal dungeons, trials and raids.
And to all the people giving me tips on how to play, thank very much but I've been playing for 6 years, might not be a 1.0 players but I know how to play the game, and I stand by what I wrote in the OP, there is a clear jump on difficulty in normal content compared to the last 3 expansions and if you don't notice it congratulations on being a big d!ck player, I guess.
if you "know how to play the game" why have you decided to "not even try m3 or m4."
And I already made the decision of not even trying M3 or M4, but the alternative, the malicious compliance way, would be to just to go to the raids and just stand there doing some semblance of a rotation, zero effort of doing mechanics, and when I die and get raised I do it again. "Sorry guys, I'm still learning the fight. Tee hee! ^_^" (might even turn off skip of watched cutscenes to sell the illusion). And when the healers get tired or expending MP on my sorry butt, I just gonna lie down in the floor, watching something on the other monitor. But I will sure fit and perky for the moment of rolling the loot. Or maybe I'll just finish whatever I was watching before I roll, that would be fun for M4 that I'm pretty sure must have a minion.
Last edited by Bryson; 07-19-2024 at 08:43 AM.
I mean, I've brought in maybe half a dozen players since endwalker from a community I share with them, and they've been able to learn and adapt fairly quick. They question themselves, they want to improve, they also question me and others. I see the same thing in novice network, some sprouts just have a pristine attitude and genuinely want to learn and get better, but there's definitely a set of players that like to complain and don't want to put in any effort ? Like, they want immediate, effortless solution ? There's also no personal responsibility in how they express themselves ? "It's the game's fault". Hard to put in words for me. I'm not sure teaching players how to play the game is the problem when a subset of players don't want to put effort into learning or taking advice and think we should accomodate them delivering a minimum viable product. Like, there's exceptions to this, I came across this guy who lost a hand, I could tell it was not easy for him, but I could tell he was trying, some players try, some players don't and don't want to, and I think the latter is the problem.
I think it's okay that the game isn't like, verbatim telling you how to play, cause these standards can change because a lot of them are community based. A tutorial for the game would tell you that a healer's job is to keep everyone healthy and hale, that dps is a secondary thought, when the perception of the community looks more like push as much dps you can while keeping your party alive (not necessarily healthy!) using OGCD's as much as you can kinda thing? I don't think the game could properly teach about a concept like uptime, we as a community emphasize its importance. Same with slidecasting. I think these things are much better learned by osmosis. Just need to want to learn I guess. :P
There are some things they could really teach better though, like the meaning of the different markers and what to expect of them comes to mind.
I don't understand how someone can level their job to 100 and still doesn't know how to play this game.
Never let a bad PUG get you down
I have a static member called Rin who is also finding the raid and dungeon content difficult. I hear you, but I'm happy with the increased difficulty.
: d
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