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  1. #1
    Player
    Alyx-Greywind's Avatar
    Join Date
    Oct 2020
    Posts
    58
    Character
    Alyx Greywind
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kiurt View Post
    6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
    I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.

    Would that not balance things out? The problem is we have a lack of content because the expansion is new and so there is a jump of difficulty but it's all for content that previously for two expansions worth has been pretty chill. Shadowbringers atleast had Bozja and it's Relic Weapons wasn't just a Tome Grind.

    I honestly say put the bridge to Extremes in the Eureka/Bozja and Criterion content and leave other content as chill. Endwalker simply had a lack of content and the optional experimental content we did have was easy, target that content and surely everyone would be happy?
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  2. #2
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alyx-Greywind View Post
    I thought people were leaving because of the lack of content, not the difficulty?
    Kind of a common misconception here. People were leaving because the content wasn't engaging. Endwalker had plenty of content, but none of it was interesting. The difficult things were designed just to be difficult, and everything else was designed so braindead easy that there was little point to play it other than rewards. Even then though, if you don't have to work for your rewards what the heck is the point? The direction the game was going if you actually spent any time improving at the game you had two choices: Either grind mind-numbingly easy content or spam the same 5 fights over and over again (Ultimates). Most opted for the latter, and even then TOP was a failure as it was difficult for difficulty's sake and did absolutely nothing engaging or fun. It's not even about being 'hard' it's about being interestingly challenging, which a lot of Dawntrail does. I personally hope that threads like these don't ruin it for the players that are enjoying it.
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