1.) One of the big issues with the blurriness when moving the camera is Square Enix's poor implementation of TAA upscaling. They had the same issue in FF7 Rebirth and in FFXVI. What we're seeing in the foliage, grass and around our characters is image ghosting, and it only became an issue after the graphics update and impacts both console and PC.
2.) My biggest issue is the overly bright areas and the vividness that has been amplified x100. This is only exacerbated by the fact I play on a QD OLED TV which enhances it even more. Normally, I love things vivid and bright but FF14 seems to have taken it to a whole other level. This became for the first time a detriment to me in the new raid series. The first two arenas are so bright and busy with the flashing neon I could barely look at my screen my eyes hurt so much and I couldn't make out what was happening 90% of the time.