The final Trial of the Dawntrail quest of the DT Msq is unplayable by me do to photosensitivity. The fast moving swishy floor and the particles in between quick transitions made it so I couldn't even look at the screen.
I have seizure issues with other areas of the game too, but this was beyond anything.
Last edited by myneseyefa; 07-17-2024 at 05:56 AM.
You know, I kind of thought my eyestrain might be coming from making the jump from PS4 to PS5, but now that its been a month or so, I definitely do think its increased with the graphics update. Nothing too severe for me, but its noticeable, and that's frustrating. My partner, meanwhile, who has photosensitive migraines and issues with vertigo, has really had a rough time with some of these most recent dungeons and trials.
Sad being like "what a cool mech!" and hearing him on the couch next to me say "I literally cannot even look at it."

Hello, I also have this problem on PS5. What's strange is that I've been playing for a while but hadn't really noticed it. But I changed my screen yesterday and I immediately saw this blur effect. It's very noticeable when I move and look at the trees. The tree becomes blurred and darkens when I move, when I stop it becomes normal and sharp again. It bothers me a lot and I can't play anymore. I'm sad to leave 10 years of gaming behind me. I hope the problem will be solved soon, otherwise I'll be saying goodbye to FFXIV.
I have been dealing with eye strain since release weekend, but I had previously chalked it up to playing two 16-hour days in a row during early access (not the smartest thing I've ever done...) coupled with running the AC all day and having an old glasses prescription. I saw a doctor after a week with no improvement, and ended up taking another week break from screens entirely to try to recover. I'm still not completely better and have to limit the time I spend on games (and screens generally).
I'm preeeetty sure my injury was mostly just from playing too long that first weekend, but if there's something about the new graphics that could be contributing, I wouldn't be surprised either. I spend a LOT of time at screens normally since I use a computer for most of my work & hobbies, and I've never had eyestrain this bad until now.
Even if mine wasn't directly caused by the graphics, I figured I'd add my voice to the thread anyway. I remember getting eye strain from Tower at Paradigm's breach when that first launched too (though I was playing on a much larger and brighter screen at the time; it was much more manageable after I swapped to a laptop)
I just downloaded the new Nvidia driver but it didn't change anything, I can still see the blur when I move. AMD FSR still makes the textures grainy and the screen vibrate when I move. Changing antialiasing doesn't help. Add the forced bloom/glare and the forced wet surface effects with constantly rainy weather and it's a disaster. Everything is a glowing blurry mess. How long will SE ignore this issue?
Professional lurker.


My personal (perhaps overly optimistic) guess is that they're working on a solution, but have yet to reach a point where they want to talk about its details.
Sadly, the years have made Yoshi-P ever-increasingly careful with his words. He says it's due to him not wanting to build up false expectations, but ehh...


And here we bump again
The graphics update is also causing me major eye strain and motion sickness. like others, i have tried all the settings i could get my hands on, fiddled with Nvidia overlay settings, tried different monitors as well as fussing with their settings. and I still cannot play for very long, and need days to a week + to recover. trying to play is painful, and I really hope SE will work on this and give us options to turn things off (bloom, mount tilt, etc) and to give us more sliders for graphics settings. I also hope they make the AA options better too -.-
oh, and even panning in cutscenes sends me reeling. there is definitely something wonky with the graphics update that I don't have the knowledge to pinpoint down. My partner is fortunately unaffected, but I would love to be able to play. oh and I have already sent in a support ticket and emailed the accessibility team. thanks to this thread for sharing their email![]()
1.) One of the big issues with the blurriness when moving the camera is Square Enix's poor implementation of TAA upscaling. They had the same issue in FF7 Rebirth and in FFXVI. What we're seeing in the foliage, grass and around our characters is image ghosting, and it only became an issue after the graphics update and impacts both console and PC.
2.) My biggest issue is the overly bright areas and the vividness that has been amplified x100. This is only exacerbated by the fact I play on a QD OLED TV which enhances it even more. Normally, I love things vivid and bright but FF14 seems to have taken it to a whole other level. This became for the first time a detriment to me in the new raid series. The first two arenas are so bright and busy with the flashing neon I could barely look at my screen my eyes hurt so much and I couldn't make out what was happening 90% of the time.
"The worst foe lies within the self."
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