


I don't think the people who want everything to feel like you are fighting a training dummy and the people who want the jobs to be remotely fun or unique are generally the same people.


You'll have to take Onslaught from my cold, dead hands.




No, actually. You never sit on stacks but simply suck up the loss and use your range GCD (Unmend/Tomahawk and etc). Well, at least you wouldn't. Now that DRK and GNB's no longer deal damage, you can sit on them all you want.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I feel like I'm watching a nature documentary.
"And here we have the Spotted Skill Issue."
We've been wondering who SE has been dumbing every job down for. It's a pleasure to meet you. Can you tell SE to fix Viera and Hrothgar while you have their ear?

People here are so toxic, they are bringing up an issue where some jobs have a dps loss enforced on them and some don't.
That is a legitimate issue, a small one for sure that will only stop you from reaching top 100 on fflogs or w/e, but is still an issue.
The devs can fix this without removing damage from the gap closers, for example, they can make sure that you would only need to save one stack of a gap closer at a time when designing encounters.
This will make having 2 stacks redundant unless you fuck up, but there you go, some jobs will have more damage, some jobs will have an additional utility against fuck-upary.
I dont understand why so many people are just mindlessly hating on every opinion that even slightly goes against their own, you can both be right and have a middle ground solution.
The context is a double gapcloser mechanic.
Which, again, are rare to begin with.
Because, as you have already admitted, this is a small issue (if we can even call it an issue) and we shouldn't endure job homogenization because oh no, what about my gold parse.
There are jobs with no damage gap closers, no one is stopping you guys from playing them.

Here we go again, if you dont agree with me go play something else, until it's a change to job you like and than rage thread commence.
I'm more sad that we lost DRK's cool Plunge animation and confused as to why DRG's new movement tool isn't a jump. (◍´͈ꈊ`͈◍)
You can choose not to use it in the opener if you need to you know
They're not forcing you to use it in the opener
You can decide "I lose more potency from clipping later by using the gap closer in my opener"
You do not need them to bend how the game works so that you are barred from making a decision you could just be making.
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