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  1. #441
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by J3WD4Z View Post
    Im beginning to see why the devs don't take the English forums as seriously as the Japanese one. From what I've witnessed, and heard the level of depth and nuance in the conversations just isn't where it needs to be. Yoshi P. is not the one responsible for these changes. Yoshi P. is a producer. His job is to deal with executives, and manage tresource to ensure the production of the project. He is not a Game Designer. I apologize if this comes off as harsh. If we are to be taken seriously, we must take the subject matter more seriously, and with greater depth of though. We must hold the appropriate staff responsible for the decision, and these decisions fall to game designers. Not their producer superstar.
    Both forums have lengthy comments enumerating what's wrong with the current version of the job and how to fix it, and snappy one-paragraph posts. It's the same, really.
    The opening post already has a lot of information on what the issues are and how to fix them.
    Do we gain much if I go on a 5k character dissertation why Ice Paradox helps with UI mobility and is very flavorful, or how the new Thunderhead system coupled with tight AF timers makes refreshing Thunder as it's about to fall difficult and even acts as trap to new players because overwriting the dot is more punishing now that the up-front potency has been nerfed, or how old Thundercloud was better for mobility, or a myriad other things?
    Every post could state the same thing but we're just repeating ourselves.
    The cold truth is that the job team doesn't give a damn about what the West or JP says. They have a wrong vision of how the job should be played and they'll force it down everyone's throats. These people cannot fathom they've made a misstep, and will gleefully gaslight both playerbases into thinking they were the issue. We've see this before, they latch onto wrong ideas for years sometimes. If they cared, there were three good posts explaining the issues with DT BLM and how to fix them with 50+ upvotes and multiple pages of replies.
    (9)

  2. #442
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tint View Post
    BLM changes are not thought through at all.

    Flare Star is the biggest offender of course. If you have your AF phase to cut short you will lose Flare Star entirely. And it also means Despair loses it's functionality as an disengage tool. Also Despair already was the finisher move for the fire phase - what purpose does Flare Star really have in BLMs kit?

    But even worse: When there is too much movement and you have to cast an additional Fire 1 to keep your AF timer running you will lose Flare Star as well.

    BLM is too punishing for messing your rotation up. And with Flare Star they just added another layer, while basically every other job in the game got this sort of punishments removed.


    Then there is the 3rd Polyglot stack. Why do we have it now? Having a second was nice so you didn't risk to overwrite it. But a third?

    Are we supposed to keep them and offload them all at the same time during burst windows? Together with a fourth one we get with Amplifier? Maybe a fifth shortly after because the timer is running over again?

    BLM does not have the room to cast that many Xenos. We risk to lose our AF / UI timer. Especially with the removal of ice Paradox. Ice Paradox was a nice way to extend the timer during UI and getting the room get rid of additional Polyglot stacks.

    Adding Flare Star also made it harder to get rid of them after casting Despair.


    BLM is basically the only job in the game which got harder to play. Was that really the intention?


    Plus when I was questing / doing daylie hunts / whatever in the open world I had to waste 3 GCDs after every fight to get my mana back up before I could get on my mount or start the next fight with low damaging Blizzard 3 > Blizzard 4 instead of just killing the overworld trash with fire.


    BLM is clunky, too punishing, not thought through at all and I didn't even mentioned the AoE rotation or wonky AF timers because of instant Paradox...
    Mao agrees. Is why Mao suggestings Flare Star should be castables from Polyglots rather than Fire IVs. In Mao opinion, hierarchy should be [Maintain Phases]---->[Gets Polyglots]---->[Use Polyglots to cast Flare Star]. Power of Flare Star would depend on how many Polyglots get consumed. If two Polyglots consumed, then gets boom whats 250% of Xenoglossy. If three Polyglots consumed, then gets boom whats 400% of Xenoglossy. By doings Flare Star this way, is keep EW flexibility while adding new big boom to arsenal.
    (1)

  3. #443
    Player
    Owyn_Addens's Avatar
    Join Date
    Jun 2024
    Posts
    30
    Character
    Owyn Addens
    World
    Goblin
    Main Class
    Red Mage Lv 100
    I'd just like to drop into this thread after the 7.01 patch to say to Square, thank you for fixing Black Mage's issues at low levels.

    Next patch, please consider fixing some of Black Mage's issues at high levels as well.
    (4)

  4. #444
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Owyn_Addens View Post
    I'd just like to drop into this thread after the 7.01 patch to say to Square, thank you for fixing Black Mage's issues at low levels.

    Next patch, please consider fixing some of Black Mage's issues at high levels as well.
    They just have to sort out the janky clunky BLM state otherwise BLM will not be in a lot of savage clear runs at all as everyone who would bring a caster would bring PCT as its more powerful and way easier to play than BLM and brings raid utilities and buffs even if it doesnt have a Raise.

    But from what I fear, BLMs will only get potency changes and nothing to alliviate all the other big concerns when it comes to how tight AF phase is, maintaining Enochian Timer, keeping Thunder up as well as getting those 6 Flarestar stacks as atm Flarestar is sooo easy to miss out on :/
    (3)

  5. #445
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Altera View Post
    They just have to sort out the janky clunky BLM state otherwise BLM will not be in a lot of savage clear runs at all as everyone who would bring a caster would bring PCT as its more powerful and way easier to play than BLM and brings raid utilities and buffs even if it doesnt have a Raise.

    But from what I fear, BLMs will only get potency changes and nothing to alliviate all the other big concerns when it comes to how tight AF phase is, maintaining Enochian Timer, keeping Thunder up as well as getting those 6 Flarestar stacks as atm Flarestar is sooo easy to miss out on :/
    Beside monk which required litterally a full rework, today's patch was only adressing some gameplay issues, we have no idea of the state of BLM in 7.05.

    Not saying this is what I'm expecting, but they could very well overbuff BLM and make it solide #1 in 2 weeks.
    Any discussion on DPS atm is really pointless.
    (0)

  6. #446
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    summoner mains: "It's a bit bare bones right now. I'm eager to see where it'll go in the next expansion"
    black mage mains: "It's perfect. Don't mess with it unless you really know what you're doing"
    Square job designer: "wait, which one was which again?"

    Seriously, I'd love to only have an upgrade to Despair that gives it more potency, and changes the animation, and no other changes.
    (8)

  7. #447
    Player
    meie's Avatar
    Join Date
    Feb 2023
    Posts
    35
    Character
    Meie Eed
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Seriously, I'd love to only have an upgrade to Despair that gives it more potency, and changes the animation, and no other changes.
    like most other jobs that get to press their finishers/buffs an extra time now, but for blm they thought lets make it extra punishing when you don't get all 6 f4 in
    (1)

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