



Unless they're willing to let us use world travel and interact with our grand companies in any city I'm not willing to use the newer cities. Doesn't matter how well designed they are if they lack basic features.
Last edited by Cerbolt; 07-15-2024 at 03:53 AM.




As for the jobs like Dragoon not levelling up past 100 because they feel they have maxxed them out, it can be done but players still want to feel like they are learning new abilities. One way to do is to do something like Covenants from WoW, where once the player has become the best paladin they can be they then start learning a new skillset, like learning Night Fae magicks, or like how in GW2 once the player reaches max level on Ranger they then go on to learn new skillsets in the expansions like becoming a Soulbeast or an Untamed. Though this would mean reviving FF11's design philosophy of being able to multiclass, ie you are a Samurai/Beastmaster or Night Fae Paladin.
If they want to keep all of the cities populated, then they need to implement GW2's megaserver system where it dynamically phases every city to keep them populated at all times. Put every 5 players hanging out in Kugane on every server into the same instance so now you have 200 people in Kugane.
24 man raiding sounds neat for people who want to go through the same scripted corridor instance over and over again.
I feel like there is a disconnection here..
We latterly have issue with gearing + job design being so braindead.. not limsa or even 24 man raid
What is the point of having 24 man raid savage but with boring unaspied job?
If job is interesting even fates would be fun content

I would love this, but seeing the much more trivial server issues they cannot solve makes me doubt this will ever happen.As for the jobs like Dragoon not levelling up past 100 because they feel they have maxxed them out, it can be done but players still want to feel like they are learning new abilities. One way to do is to do something like Covenants from WoW, where once the player has become the best paladin they can be they then start learning a new skillset, like learning Night Fae magicks, or like how in GW2 once the player reaches max level on Ranger they then go on to learn new skillsets in the expansions like becoming a Soulbeast or an Untamed. Though this would mean reviving FF11's design philosophy of being able to multiclass, ie you are a Samurai/Beastmaster or Night Fae Paladin.
If they want to keep all of the cities populated, then they need to implement GW2's megaserver system where it dynamically phases every city to keep them populated at all times. Put every 5 players hanging out in Kugane on every server into the same instance so now you have 200 people in Kugane.
24 man raiding sounds neat for people who want to go through the same scripted corridor instance over and over again.
I' m the writer from JeuxOnline who was at the interview with Millenium gaming and I almost joked he should make a second meteor falls on Limsa Lominsa to solve the problem. But I didn't because I like lImsa and he could very well do it x)
Also, you can find the questions Bxakid didn't publish in his article here as well as the full translated transcript from the interview here : https://ffxiv.jeuxonline.info/actual...-2024#section2

I totally agree with you about adding the limit jobs to all content. When BLU was first announce, everyone was excited until the next when I was at Fan Fest & Yoshi-P stated that we couldnt use BLU in the exploration content, no POTD, no squadrons. I always felt they missed the mark with that decision.I am surprised Old Sharlayan didn't rival Limsa with how convenient that place is, honestly.
Personally, I wouldn't mind the scrapping of the class/job system. In fact, I would go 1 step further and say that quests for jobs should start at Level 15/20, and then just give people complete and utter control in what city state they want to start at. It sucks that your starter class determines your city state - I would love for these to be distinctive, especially when I think of how I would've liked it as a new player.
Yes please. Give this to DoH/L too. It's muchly needed.
Yes please, and whilst you're at it, try and at least conceive a way that it can be used in all content appropriate for its level. Be it Eureka, Palace of the Dead, Heaven on High, etc.,


This problem is not exclusive to Limsa or FFXIV to begin with.
So you want every area to be a crowded noisey mess for botters to spam. No. That's definitely not what is needed.You're solving a minor nuisance by creating a significant nuisance by limiting where people can and cannot craft, and if I am honest 15 Yalms is not actually significant at all. It's, what? The equivalent of 2 stalls.
That said, they would honestly be better slightly expanding/reworking Ul'dah and Gridania to be more in-line with Limsa. They have done the same for housing in the past when they added swimming.
Here's a better idea. Remove all the retainer bells and marketboards from all the cities present locations. Then add a "third floor" to all cities (including Ishgard, Gridania, Limsa, Ul'dah, Sharlayan, Ralgr's reach, Idyleshire, Eulmore, Crystarium, Solution 9, Kugane, Radz-at-Han) which contains marketboards arranged along the far walls in a way that there is a central "aetheryte" plaza flanked by marketboards. This area contains no NPC's.
(I'm expecting the image host to crush this)
Basically what I'm saying is literately design the map to be less claustrophobic. The aetheryte plaza or wherever the player zone-in's needs to be much farther away from the marketboard and retainer bell so people spread out. Ul'dah at least has the aetheryte plaza "off" the main road, so crowding in there is not encouraged as there is nothing immediately there to see. Limsa however you zone in and just see players popping in and out, and everyone sits there and crafts in front of the marketboard obstructing the entrance to the plaza.
Look at the version 1.0 map for Uldah
See that entire extra outer-hallway around the east side? The market boards should have been over there, not right beside the NPC's. In version 1.0 that was really part of the loading tunnel system, but that place logically should "still exist" in the game as the other side of where the sapphire avenue exchange is.
Now look at 1.0 Limsa
Guess where the Aetheryte isn't? There used to be a stone sculpture there. The 1.0 location was on the upper decks.
Asking to make Gridania and Uldah crowded and clastrophobic like Limsa's aetheryte plaza is just the wrong way to go. Ul'dah's Aetheryte plaza feels uninviting, which is why everyone basically hangs out in front of the entrance to it. Yet, Ishgard just doesnt' look inviting at all, so I can see why nobody is there.
In terms of probably the best-designed. Eulmore. Everything you need, visible light, inviting. Is right there and is far enough away from each other than it's not crowded and not claustrophobic.
The other thing that needs to happen is being able to see the marketboards on all servers in the DC. So that carrot can be had by making that available from this third floor, or the housing area.



Huh. That explains that big empty plaza up top near the exit to Lower La Noscea. I always wondered what the deal with that was.
But yeah... nah. I'd rather they just look at Limsa and ask themselves why people afk there. Part of it is inertia (Everyone thinks of Limsa as the place to idle/afk), part of it is the convenient layout.
But I think something a lot of people forget is that no matter where you are in the story, you can meet up in the starting cities. You can have a friend stuck in ARR, another on their way through Shadowbringers and be caught up with current content and all meet up in the starting cities to hang out and choose something to do together.
That isn't unique to Limsa, but it IS something that gives the starting cities an edge over the current expansion cities.
The starting cities are player hubs because they will always have this benefit no matter how many expansions are released. In fact the more expansions there are, the more it's a benefit.
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