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  1. #1
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    190
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100

    Why does SE have a tendency to get rid of popular spell/ability animations?

    I've noticed a long trend of them removing good animations from jobs for seemingly no reason. Obviously the most recent examples being gap closers. GNB Rough Divide and DRK Plunge are now a cheesy roller skating animation that's really bad. DRG lost its Spineshatter jump. I was playing my Bard, and Wide Volley at lower levels is a really cool flip animation, which is completely gone when you upgrade it to Shadowbite, which is a much worse animation.

    And then you watch videos of all the abilities jobs used to have (especially like DRK which had a bunch of cool animations) and see how many animations were eliminated over the years.

    Is there any rhyme or reason to this practice? We know the recent gap closer changes were to remove potency, but why change the actual animation? Why is the Bard Shadowbite upgrade a far worse animation than the one you get at like level 20?
    (7)

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    People have lots of anxiety issues so they try to make the game as sweet they can.
    (1)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    For Bard, they likely wanted to address the issues the job has at lower level without songs by giving it an aoe proc ability along with the single target Straight Shot (though that’s a pure guess lol).

    Since they didn’t have the time or resources (because small dev company), they copy+pasted a pre-existing ability - Wide Volley - into the game as a ‘downgrade’. When Wide Volley was introduced in 1.0 it was a level 50 ability for Archers, so naturally it has a very flashy and eye-catching animation as opposed to Shadowbite which is just a random addition to your kit at like lv72.

    Tl;dr, they couldn’t be bothered making a real animation for Shadowbite downgrade so they copy+pasted a pre-existing that was initially something else entirely (a GCD, for one thing lol)
    (1)
    Last edited by Connor; 07-14-2024 at 08:00 AM.

  4. #4
    Player
    Garolymar's Avatar
    Join Date
    Jun 2024
    Posts
    41
    Character
    Serkonius Garolymar
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I still miss Butcher's block to this day man. They should've added the life steal to that ability and got rid of storm's path animation
    (2)

  5. #5
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I have honestly no clue about why they do this for the other classes.

    But when it comes to DRK, the only thing that comes to my mind is either:
    They don't know what to do with the class or they hate it.
    (4)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Garolymar View Post
    I still miss Butcher's block to this day man. They should've added the life steal to that ability and got rid of storm's path animation
    Butchers Block was also just a sped up Godsbane animation from 1.0.

    https://youtu.be/RDNQSJwCzCo?t=26

    SE bring back Godsbane, PLEASE.
    (0)

    http://king.canadane.com