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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sojiro View Post
    I'm not sure if you have a problem with level indicator as well though, really its not different than the color indicator we currently have (aside from giving exact amounts to some ranges) unless you had a problem with being able to know what level you could fight a mob at any given time as well.
    The current color con system is too buggy and ambiguous. It sometimes shows the wrong color, and when you are in a big enough party, everything turns blue so you can't really differentiate between difficulties anymore. It also changes depending on the party makeup.

    Because the level difference between the player and the mob is so critical to calculating SP values, it is imperative that those level differences be clear and easily accessible to the player.
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Rentahamster View Post
    The current color con system is too buggy and ambiguous. It sometimes shows the wrong color, and when you are in a big enough party, everything turns blue so you can't really differentiate between difficulties anymore. It also changes depending on the party makeup.

    Because the level difference between the player and the mob is so critical to calculating SP values, it is imperative that those level differences be clear and easily accessible to the player.
    I absolutely agree, just unsure on the OP. Between this thread and the other he seems to want as little as possible information on mobs displayed on the UI. For levels in particular it would be silly to have to open the bestiary every time to check what they are.
    (0)