Quote Originally Posted by CidHeiral View Post
I wouldn't be surprised if a level squish happens with 8.0.
I fully expect this to happen eventually and was mildly surprised we even went to triple digits instead of stopping at 99.

Implementing it looks like a mixed bag.
Just looking at what levels do for a combat Job it's not even going to be too hard on them to cut levels by half as every uneven level past the Job Quest range is mostly empty anyway, with traits and skills coming in at the even levels. The obvious rebalancing of encounters aside the meat of going from a level cap of 100 to a cap of 50 would be rebalancing at what levels you get new toys and Job Quests so things until Shadowbringers flow correctly, from there on out we'd just go to one skill/trait per level as far as combat goes (with all the level sync implications that entails).

The real challenge then becomes fitting content unlocks of an expansion into the new level range, do we go from 10 levels per expansion to 5 with a new duty unlocking every level?
How are they going to preserve the speed of progression without making things feel like they drag (levels taking twice as long to increment is going to see pushback even if the overall time to cap an expansion stays the same)? Is one level per duty enough to keep them populated outside of roulettes?

Would a level squish be accompanied by another stat squish while we're rebalancing things already? What about ilevels, are we fine with letting those approach the ilevel 1.000 range in the not too distant future or should those get squished too?