To me personally understanding this MSQ writing feels like trying to understand the meaning behind AI art. Cute, plain, repetitive, blurry, glossy, shiny, 7 fingers? oh, a body horror piece, ok. It’s cute again?
Same value of your time and energy if you ask me.
That's the one.
It's true. You can't please everyone. But when you're pleasing barely anyone at all, maybe it's time to reevaluate.I hope that's not the case.
Yoshida needs to understand this:
YOU
CAN'T
PLEASE
EVERYONE
The more you try to cater to literally everyone, the more you alienate a portion of the playerbase or incentivize the players to do in-fighting blaming each other for changes one doesn't like.
I have posted this as well. I think it is a combo of story skippers and users who maybe leave off on a quest and come back to it after weeks/months.
A better and less costly solution is using quest descriptions or perhaps expanding them to a full on lore recap. The emphasis should be on accessing story updates yourself vs writing a million extra lines of dialogue accounting for someone missing something.
Last edited by Turtledeluxe; 07-12-2024 at 05:27 AM.
If you are skipping the story (which means you do not care about it), then why should the game cater to them at all? If I wanted to know anything about the story, I would watch it. If I realise in hindsight I should have been paying attention, there's always a dozen YouTube videos for any given story arc. This is a really poor argument and to me reads just like a half baked attempt at defending the writers.
Fishing is my religion and Lancetfish is my Satan.
You don't have to spend months telling the world that you aren't gonna play that role.
I skipped just about everything and watched an 11-minute Youtube video with a summary. Best decision I ever made. Normally, I follow the entire story in real time, because even at its lowest points, I've always been at least mildly interested in seeing where things go. With DT, I couldn't have cared any less even if I tried. This is the first time in the history of the game I've been bored to such a degree.
They don't even need to fill quest descriptions like that(unless it's done cleverly, like the 80 DRK quest) because the Unending Codex is a thing they added for exactly that purpose.I have posted this as well. I think it is a combo of story skippers and users who maybe leave off on a quest and come back to it after weeks/months.
A better and less costly solution is using quest descriptions or perhaps expanding them to a full on lore recap. The emphasis should be on accessing story updates yourself vs writing a million extra lines of dialogue accounting for someone missing something.
First time I went through it, I let the story play out, didn't skip, took a few days at my pace.
Second time I skipped it on an alt. Only real slowdowns during the second time was clearing dungeons or trials. Its something I could do in an afternoon.
Also It doesnt make sense for them to "make it story skipper friendly" when YoshiP and themselves said that they want FFXIV to be an MMO that is known for its story telling. They want FFXIV to be an MMO but also to be a "Final Fantasy" game which are known for their story driven games. I appreciate OP for being positive about this but I dont really buy this explanation.I hope that's not the case.
Yoshida needs to understand this:
YOU
CAN'T
PLEASE
EVERYONE
The more you try to cater to literally everyone, the more you alienate a portion of the playerbase or incentivize the players to do in-fighting blaming each other for changes one doesn't like.
It's carelessness, mixed with their usual inability to properly pace a story, combined with them trying to inorganically produce another flagship character.
It's not catering to story skippers at all. You're trying to derive intent where there is none to be had.
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