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  1. #81
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    193
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    This is a bad take. We need harder dungeons, not easier. Dungeons will get faceroll easy as it is once everyone maxes out gear. No need to nerf them. Make them harder even with max gear.
    (8)

  2. #82
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    nerf them? make them even harder, add enrages
    (8)

  3. #83
    Player
    CatWeazle's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Cat Weazle
    World
    Raiden
    Main Class
    Marauder Lv 100
    I'm honest here, for me the level of difficulty in the expert dungeons is way too high (I did one, eventually succeeded but won't go again). But they're optional, so it's fine, nobody forces me to do them.

    My fear is more that the dungeons we are forced to do (to progress in the MSQ for example) will also get more and more difficult. I would not want the difficulty of an expert dungeon in a leveling roulette. As long as those dungeons stay optional, I'm fine with it, make them even harder for all I care, since I'm not going in anyway - too much stress for my little WoL. And I don't want to be stressed out when I'm playing a game. If I wanted that I'd play Elden Ring with a towel as my weapon .

    So ... yes, let the expert dungeons be as hard as you want them, but please don't apply that kind of difficulty to leveling dungeons.
    (2)

  4. #84
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    289
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    They're not fun for me so I'm just not going to do expert roulette this time around
    (1)

  5. #85
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Players who find expert roulette too difficult can always opt to do easier content for grinding tomestones. There is plenty to choose from.
    Which alternative do players who like the current expert roulette difficulty have?

    I love the new difficulty. I even like healing again, because I finally feel useful now that actual mistakes happen.
    (7)

  6. #86
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    guess the only things we have is like variant dungeons :'D
    (0)

  7. #87
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    wasnt this you?
    All one can say is

    /thread
    (0)

  8. #88
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    I'm happy with the difficulty itself but I have to admit the first boss of strayborough is more annoying than difficult. FFXIV always had extremely bad hitboxes with moving objects so having like 20 mascotts that move at random is not the best idea, especially when the boss can flashbang you during the mechanic. I would prefer to have something on the same level as an extreme but that is better coded and predictable.

    I mean... look at this :


    This is just straight up BS, I know that the game has snapshotted my position behind me so I got hit but the mascotts have like a football field in front of them so tight dodges are really hard because they're not consistent. I think the first boss of Criterion Rokkon does it better because it's basically the same thing but with telegraphs on the ground so at least you know exactly where you can be hit.
    (7)
    Last edited by Ozmandis; 07-12-2024 at 02:35 AM.

  9. #89
    Player
    GodModule's Avatar
    Join Date
    Apr 2024
    Posts
    37
    Character
    God Module
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    The braindead dungeons in this game literally tell you where to stand and what's about to happen and people like OP still whine it's too difficult. Jesus christ.
    (7)

  10. #90
    Player
    moshev's Avatar
    Join Date
    Dec 2021
    Posts
    12
    Character
    P'lease Respond
    World
    Balmung
    Main Class
    Summoner Lv 100
    I agree with OP about that specific attack. Even as a SMN main it's hard for me to avoid them and I have pretty much no restrictions on my movement. The hitboxes are just a little bit too big, I think adjusting them to about 85% of what they currently are would be ideal. Other than that, I haven't felt any problem with the difficulty. If anything, bosses should have their health buffed, they all seem to die too fast.
    (3)

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