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Thread: Black Mage PSA

  1. #11
    Player
    Krakatoa's Avatar
    Join Date
    Jul 2024
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    7
    Character
    Krakatoa Ignis
    World
    Exodus
    Main Class
    Black Mage Lv 100
    Wrong. I did test it, which is exactly why I came to the forum to post about it. The transposed F3P does around 24k with my current gear, a hard casted normal F3 from UI3 does 13k damage. The F3P used in your AF3 phase deals ~34k damage. Transpose F3P is dead. Go test it yourself before spreading further misinformation. I'm not saying it's not a gain over hard cast, I'm saying it's a loss overall.
    (0)
    Last edited by Krakatoa; 07-12-2024 at 02:02 AM.

  2. #12
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
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    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Krakatoa View Post
    Wrong. I did test it, which is exactly why I came to the forum to post about it. The transposed F3P does around 24k with my current gear, a hard casted normal F3 from UI3 does 13k damage. The F3P used in your AF3 phase deals ~34k damage. Transpose F3P is dead. Go test it yourself before spreading further misinformation. I'm not saying it's not a gain over hard cast, I'm saying it's a loss overall.
    Please stop spreading misinformation.

    F3 proc is worth 196 potency tranposed out of ice. F3 proc in AF3 is 112. The big issue is that using F3 proc in AF3 is lower than your average gcd damage by delaying your other stronger gcds like Flare Star. So it's not actually a gain but negative potency to even use it. Since you have to get into AF3 from Ice the 196 potency only requires using a gcd you're already doing so it's free value.

    Delaying Flare Star is really really really bad. Doing too many AF3 F3 procs is going to lose you whole Flare Stars which is a huge potency loss. So it's going to be a 300+ potency loss by using F3 Proc in AF3 instead of Transposed into AF1.
    (1)

  3. #13
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Krakatoa View Post
    Wrong. I did test it, which is exactly why I came to the forum to post about it. The transposed F3P does around 24k with my current gear, a hard casted normal F3 from UI3 does 13k damage. The F3P used in your AF3 phase deals ~34k damage. Transpose F3P is dead. Go test it yourself before spreading further misinformation. I'm not saying it's not a gain over hard cast, I'm saying it's a loss overall.
    If using your proc in AF3 deals around 34k damage and hardcasting F3 out of ice mode deals around 13k damage, that's a total of 47k and therefore around 23.5k damage per GCD. You also report that the transposed Firestarter proc deals 24k damage in a single GCD. Doesn't that mean that transpose F3P remains superior just in terms of pure white room potency per second, even ignoring its effects on the rest of your rotation?

    Something this thread has me wondering is whether I should just be ignoring the spare F3P proc I get if I do a full fire phase and then Manafont to immediately begin a second. I've mostly been using it thus far but that might be a mistake.
    (0)

  4. #14
    Player
    Krakatoa's Avatar
    Join Date
    Jul 2024
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    Character
    Krakatoa Ignis
    World
    Exodus
    Main Class
    Black Mage Lv 100
    Not taking the flexibility it adds to being able to upkeep AF3 and move, (which they very much want us to have to do this expansion so far) then I suppose realistically the change is so minimal that it barely matters at this point. Now that you bring it up though, I'm wondering myself if it's actually worth it to use the GCD to cast the F3P proc when Manafont is up, or better to skip it entirely.

    Frankly this whole situation has me genuinely upset about the current state of BLM, as are most of us on this forum it would seem.

    I really wish instead of amputating every means of doing anything "non-standard", they instead just looked at why non-standard exists in the first place and tried to heal that problem. Flare star as a whole feels awful, and I really wish they instead chose to go along the lines of something like, casting F4 increases the potency of your next B3 by X, at 6 astral hearts it becomes Absolute Zero and casting AZ makes your next B4 faster or turns it into Ice Paradox or something along those lines. Something that makes Ice phase interesting and worthwhile to actually use.
    (1)

  5. #15
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I do think that since umbral hearts carry over an advantage of ice phase to fire phase (specifically relating to having more MP), astral hearts should logically carry over some kind of advantage to ice phase (specifically, dealing more damage). If I was designing DT BLM from scratch I'd just use the same place umbral hearts appear to store astral hearts instead, premise umbral paradox on entering ice with at least three astral hearts, let astral hearts get spent on some kind of ice-based Despair clone, etc.

    Flare Star does look and feel great to fire off, though, so I don't actually want to lose it at this point. I just want more ice and lightning magic.
    (2)

  6. #16
    Player
    Pyitoechito's Avatar
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    Jun 2017
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    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    I hope they fix it soon. It feels so unnatural, especially during AoE.

    And the loss of High Fire II in AoE rotation sucks, too. It felt more natural to spend High Fire II's in fire phase to burn down to 1 Umbral Heart before casting Flares (because Flare gains no benefit from extra Umbral Hearts). I don't know if the High Fire/Blizzard II spells needs more potency or what (e.g., bringing back Enhanced Flare procs from High Fire II but stackable), but please bring it back so the AoE rotation is more than just Flare and Freeze spam.
    (1)

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