
Originally Posted by
Mikey_R
I want to point out in the vast majority of cases, 'maintaining a debuff' was automatic in the job's damage combo.
Dark Knight was on Delirium, the most used combo.
Slashing debuff? Used to be on Storm's Eye, which you then rotated with Storm's Path, the all damage reduction, both of which is used in the damage rotation. In all respects, this is exactly how Warrior plays now. As for Main, the old damage buff, obviously, automatic.
Paladin? Before 60 was the only time Strength up was applied, because after, it was replaced by Royal Authority for damage.
Enmity? In HW, Warrior was king, Paladin second, then DRK last. Warrior with Unchained absolutely destroyed any notion of enmity management. Paladin was also very good as it had enmity management baked into their damage combo in Savage Blade and Shield Swipe. Dark Knight didn't get any of that. This does mean Warrior and PLD could effectively tank in DPS stance no problems. This all changed when SB removed all enmity generation from tank's DPS combos and gave all the management to everyone else.
Though, speaking of Enmity:
No. Reducing a tank's damage by 25% is more than the old tank stances, and noone wanted to use them then. This would feel worse. I guarantee no one really wants this for some vague sense of 'enmity management' (I could go into more detail of all the issues, but I won't here).
As for the state of tanks now, nothing has really changed. You done your damage combos, you used your defensive tools as required. What has changed is the encounters. We have no agency over the bosses and what they do. We cannot move the boss to where it would benefit the party, we cannot stun or silence certain mechanics to help out the party. With Dawntrail, they have shown they are going to mixup encounter design somewhat. We have seen adds in bosses, which is something the off tank could do in 8 man fights, there is a more unique tank buster in Valigarmanda EX, which, whilst I haven't done it yet, is going to make you feel more like a tank. How this is going to be expanded into the raid series is yet to be seen, but how encounters play out has a massive impact on how it feels to be a tank.