Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31
  1. #1
    Player
    Mergood's Avatar
    Join Date
    Jun 2023
    Posts
    3
    Character
    Mergood Windwalker
    World
    Excalibur
    Main Class
    Red Mage Lv 100

    All I Want to do is Collect Armor Sets

    That it's. That's what I enjoy doing most in this game. I enjoy switching my outfits often and plenty and yet I cannot. I've crammed all my gear in every dresser/armoire slot, maxed out 5 retainers and refuse to pay for any more. I'm at the point where I have to juggle 5-6 open inventory slots because I can no longer fit anything.

    2 more jobs have been added to the game and 10 more levels per job. Despite all of these new gear sets, 0 new slots have been created for these sets of gear.

    Square-Enix has no issues selling me new gear on the Mogstation and it fits just fine in the armoire. Why can't anything else?

    Let's really get down to it, this inventory/gear system is so archaic and calls for a revamp, but why would they when they basically get half another sub from me per month via paying for 3 retainers?

    Code being built on spaghetti just isn't a good enough excuse for a company of this magnitude. This isn't a mom & pop MMORPG. The game literally advertises all this new shiny gear and I CAN'T FIT ANYMORE.

    PvP gear rewards? Special Events and Collaborations? Hope you like inventory Tetris. I'm wasting away Wolf Marks and Trophy Crystals because I cannot fit anything else anymore. I gave up trying to collect all the poetic gear. And the relics I've been farming, the day I fully run out of space because I want the shiniest of shiny gear, I'll be livid.

    We need REAL answers, not 2 more expansions from now, not "working on it" posts, but clear definitive solutions to this ever growing problem. Giving us 200 more glamour slots isn't going to cut it.
    (54)
    Last edited by Mergood; 07-11-2024 at 11:08 AM.

  2. #2
    Player
    Neclord-X's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Jenova Nesreca
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I wish they would just adopt a glamor system like WOW or DCUO, you equip something, the item is binded to you and the look is added to your glamour catalog and you can now safely discard it as it's stored forever as an available glamour option. Expanding our glamour slots will always just be a band-aid for a broken system.
    (24)

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I still want to hear a concrete explanation from them to why a glamour log is difficult if not impossible for them to implement.

    They have already added numerous new systems to them game and changed existing ones, some of which interact with our inventory.

    From looking at what we already have in the game, they could worst case use a mixture of achievements and item coffers to emulate the effect of an optimized glamour log.

    Collect an armor set -> Present it to an npc for an achievement -> That achievement generates a item coffer/items to an inaccessible inventory -> Apply glamours from that inventory -> Delete items (so that they can't be desynthed/sold).

    It's not ideal, but it servers its purpose.
    (16)
    Last edited by GrizzlyTank; 07-11-2024 at 05:35 PM.

  4. #4
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    63
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It is really strange tbh. They're not even selling us expanded glam dressed item slots, so it's not like there's an interest to EARN money with the current limited system. Furthermore, we have fashion accessories and now facewear that's super free to equip. My theory is that they have some really shoddy codework that's stopping them from implementing a better system for storage- as in, the data itself for what items we have in our dressers is getting stored on their servers and taking up increasing amount of space- and the way that data is stored is INCREDIBLY inefficient. I'm only a half nerd, so don't know if the nerd facts check out on that one. Just seems to me like they have some kind of vague bad code issue. Isn't there a similar limitation where they can't implement glam dressers in any place that will have more than one player?

    Unrelated to the slots for storing items. Why are glam plates in limited number and not representative of the EXACT NUMBER of jobs present in the game at any given time?
    (5)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,059
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Khutulun View Post
    It is really strange tbh. They're not even selling us expanded glam dressed item slots, so it's not like there's an interest to EARN money with the current limited system. Furthermore, we have fashion accessories and now facewear that's super free to equip. My theory is that they have some really shoddy codework that's stopping them from implementing a better system for storage- as in, the data itself for what items we have in our dressers is getting stored on their servers and taking up increasing amount of space- and the way that data is stored is INCREDIBLY inefficient. I'm only a half nerd, so don't know if the nerd facts check out on that one. Just seems to me like they have some kind of vague bad code issue. Isn't there a similar limitation where they can't implement glam dressers in any place that will have more than one player?

    Unrelated to the slots for storing items. Why are glam plates in limited number and not representative of the EXACT NUMBER of jobs present in the game at any given time?
    Yes, I fully suspect that the glamour dresser is just inventory slots being stored on the server as individual items still.

    They don't need to access the information all of the time and don't need to remember things like materia slots, but they're still unique items and not getting ticked off a list. You can have multiples of the same item stored and they keep track of their dye colour.

    I also suspect that glamour plates are likewise storing unique items on the server for every slot – creating a clone of the item once you copy it from the dresser that becomes fully independent of the original, allowing it to be dyed separately and not reflect changes to the original item.

    Glamour plates have never been marketed as a "one per job" thing, so I don't expect that to be something they ever aim for.

    I assume facewear is somehow commandeering the old belt slot.
    (4)

  6. #6
    Player
    Ryvick's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    65
    Character
    Ryvick Donhuntstead
    World
    Exodus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    I still want to hear a concrete explanation from them to why a glamour log is difficult if not impossible for them to implement.
    To be fair they may very well be working on that. If you will notice we went from Fashion Accessories to Faceware, and a further possible next step could be to make something like that for all visual gear. People seem to think that major system changes are as easy to do as waving a magic wand while unicorns fart rainbows. As with ANY MMORPG developers tend to start small and iterate over several expansions. (e.g. WoW MoP farms and then WoD Garrisons, further later Class Halls and such)
    (0)

  7. #7
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    I still want to hear a concrete explanation from them to why a glamour log is difficult if not impossible for them to implement.
    It would mean keeping a database record per character (or per account) for each item in the game of whether it had been collected or not. That's thousands of flags.

    That said, the game does have a similar system in place already - the crafting log remembers for every single item whether you've crafted it before. I would argue that this offers far less value than glamour collecting would, so I would repurpose this space if it's not feasible to add a new collection record.

    At the very least, it would be nice to get a client-side preview book for glamour items like the furniture one. The world tour required to look through the available options only gets longer with each new gear vendor.
    (3)

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Singularity View Post
    It would mean keeping a database record per character (or per account) for each item in the game of whether it had been collected or not. That's thousands of flags.

    That said, the game does have a similar system in place already - the crafting log remembers for every single item whether you've crafted it before. I would argue that this offers far less value than glamour collecting would, so I would repurpose this space if it's not feasible to add a new collection record.

    At the very least, it would be nice to get a client-side preview book for glamour items like the furniture one. The world tour required to look through the available options only gets longer with each new gear vendor.
    Assuming that one flag can be compressed to one bit and looking at the lodestone for armors. That would be 2627 bit -> 328 byte of storage for only chest pieces. For optimization we could make it so that a flag only counts if you got the entire set of 5 pieces which would mean that for armor sets alone we would end up on that total of 328 byte of storage. Then some extra byte on how the sets are sorted. As for weapons, they could be compressed either with the armor when aplicapble, or along the same level/sets as in you would need to collect every weapon from a dungeon to save it as obtained.

    Meanwhile one inventory slot need to manage minimum
    item id 2byte,
    glam id 2byte,
    dye 1 id 1byte,
    dye 2 id 1byte,
    spiritbond 1byte
    quantity 2byte
    materia id x5 10byte

    so about 18 byte per item.

    We have 140 inventory slots and +350 armory chest slots so that is more than 500 inventory slots totalling at 9000 byte.

    The storage needed for an optimized glamour log would be negligible compared to the inventory we already have.

    And we could compress it even further. Requiring every piece of equipment for any given tier to be able to log it, that would be 5(armor pieces)*7(roles)+21(weapons)+4(accessoreis)= 60 items per bit.
    (8)
    Last edited by GrizzlyTank; 07-11-2024 at 06:16 PM.

  9. #9
    Player
    Chivalrous's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Ramzal Blizgarde
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    As a WoW veteran and recent XIV convert, I am completely baffled at how some of the systems operate in XIV. Roleplay is such a major aspect of this game and choosing one's unique appearance and aesthetic should be core functionality not limited by archaic systems. To echo some of the previous comments here, it's not like they even have to brainstorm a solution. WoW has already figured it out. To be even more of an echo-chamber, since someone else also already mentioned this, WoW's implementation also requires less overhead because it simply checks flags against a database for ownership, as opposed to XIV's current implementation.

    I just don't see why this isn't addressed already. Everyone benefits from it... Adventurers of Eorzea have a much better and streamlined experience where they can collect everything and make outfits that are unique to their desired expression, without having to pick and choose which articles of appearance they want to keep and which to discard. Square benefits from this by adding longevity to the game. If collectors want to "gather all the things!", they will, leading to longer subscription retention.

    It's time for change. It's time to allow us to change..our outfits.
    (17)

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Singularity View Post
    It would mean keeping a database record per character (or per account) for each item in the game of whether it had been collected or not. That's thousands of flags.

    That said, the game does have a similar system in place already - the crafting log remembers for every single item whether you've crafted it before. I would argue that this offers far less value than glamour collecting would, so I would repurpose this space if it's not feasible to add a new collection record.

    At the very least, it would be nice to get a client-side preview book for glamour items like the furniture one. The world tour required to look through the available options only gets longer with each new gear vendor.
    Yet they can easily add complete one off inventory systems that will have to remain forever even though most players barely ever return to Bozja, Eureka or even the Island Sanctuary?

    It's definitely not a server space issue for them, that's at best a dumbed down explanation.

    And you can do many things to alleviate the bit space problem if it's real - Make us collect entire sets before we get the log flag for example.
    (8)

Page 1 of 4 1 2 3 ... LastLast