Imo the issue isn't really what it does, it's more that it doesn't do enough because what it gives doesn't interact properly with the rest of the kit.
The idea of trading your fairy for more personal power is fine, it's just that the current numbers feel lack lusters, you get very little bang for your buck basically.
The most common usage are increased deploy and extra dps at the opener.
There are many situation where if you not only need deploy, but would like the extra 20%, then most likely the extra fluff the fairy could provide would be welcomed. this is made either impossible or more difficult to achieve because of the 30s duration.
While it has its use, and 20% extra potency on a critlo is nothing to scough at, we're still talking about a 3min CD here with a downside...
When it comes to the DPS, we're talking about a 300potency gain every 3min requiring 4 weaves, at the usual cost of loosing your fairy for 30s.
Again, very little gain for the cost and CD category here... 300 potency isn't even a single broil, and obviously this is getting worse expansion after expansion as broil potency keeps going up but not ED.
Finally, if you are to use it for healing (as to use dome, indom or excog), then the fact that it is still 20% spell and not just healing actions feels bad. 90% of our healing comes from abilities, yet the one skill meant to give your more abilities usage boosts the remaining 10%. Which can be useful! It sure was on DSR last phase. But a skill should be more usefull than in a nich scenario.
Also, if you were to use it on Excog, Indom or SS, the odds are some of those would be on CD. Basically, 3 AF in 1 go is just overall too much and will see little use. You might be able to use 1 or 2 before your next AF comes off cd. Making for instance Rizomata a much better tool in this regard. There are many instances where 1 extra AF or Addersgall would be useful. Very few where 3 in 1 go would be. And obviously at no extra cost.
Then there's the "no fairy no gauge" issue. People often say "it doesn't matter the gauge is useless". But it does matter, the gauge being useless is irrelevant. It is again part of the whole "it takes and give back very little". You get 3 AF which should give you some other ressource upon use, but you don't get it. The skill doing many things which contradict each others.
You might consider it is still a very strong skill but if some tough healing check are coming, the odds are that Seraphism, Lillybell, Macrocosm or Phylosophia would have a bigger impact than 20% on your critlo or 1 extra broil.
In all honestly, if you were to compair dissipation with every other ability, as to "which one would you rather have for an encounter". When would you pick dissipation? Aetherpact, Lustrate, Emergency Tactic, Physick... So basically the 3-4 skills who've been gathering dust...(most being single target because tank take 0 dmg 90% of the time)
It is versatile, and it does bring out the job decision making playstyle, that is not the issue. I love the idea behind the skill. The whole trade-off thing
The issue is that it brings very little for its CD and cost and it feels that there's no cohesion in the skill.
You shouldn't need an extensive scholar experience in endgame just to start "seeing" its potential.



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