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  1. #11
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    There really isn't that much increased healing in dungeons. The unavoidable party-wide attacks from bosses are still far enough apart that the ogcd's will be back up every time to negate them. Sure, failing mechanics is more punishing and will likely 2-shot a dps, but that's more of a skill issue on their part than a general increase in healing requirements. The only 2 moments in the dungeons that actually demanded any healing were the trash pulls with the cubes that constantly pulsed aoe damage and the dolls that slammed the ground when they were low HP.
    (3)

  2. #12
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Numerically? Sure. The dungeons hit a little harder. But they don't actually hit faster, so you're still doing the same "Top off, go back to DPS" that we always were. The trials are a bit of an improvement. I was a huge fan of them putting a DoT on the party in the first one, and the DPS/Heal check transition was actually a bit of a treat.

    This expansion gets a C- for fight design. Because the Dungeons get a D with the harder hits, but still no actual change in healing patterns, and the Trials get a B-. There's still MUCH room for improvement.
    (3)

  3. #13
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    There is undeniably more healing/mitigation requirements. Take those two rhino mobs that jump on your boat in the 91 dungeon. They're dealing nearly 20k in combined autos every few seconds. Even Warrior can't keep up with that damage without rocking proper CDs. Likewise, the Cyclops in the 99 dungeon absolutely shred your HP.

    Unfortunately, our kits are so bloated it's not nearly as impactful as it should be. In my above example, all it told me is I actually have to press Vengeance on those two particular mob packs instead of rocking Bloodwhetting and little else. That same logic applies to healers. I might throw out an extra Kera or Druo but I was already overcapping on charges to begin with. So it doesn't affect my gameplay all that much.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #14
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Every start of a new expansion we have this song and dance. Some players forget how item level works and jump to the conclusion enemies are hitting harder. Give it until 7.1 for everyone to notice that no, nothing changed.
    (8)

  5. #15
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,323
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I guess I don't know what people expect then. This is the MSQ, it's the absolute most casual content in the game. If you're honestly expecting to be max geared at the end of an expansion and have the first MSQ dungeon of the expansion provide any sort of challenge you need to re-evaluate what content you're playing.
    (0)

  6. #16
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Venarius View Post
    Are those new healing requirements in the same room with us right now?
    It depends on who is in the party with you.

    I was in a party last night that required a lot of healing. The healer was ignoring that fact in favor of their DPS spam so we wiped multiple times that would have been completely avoided if the healer had worried more about their healing than their damage.

    Skill of the party does make a difference and you never know who you'll get paired with when queueing.
    (4)

  7. #17
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,300
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DontReadThis View Post
    There really isn't that much increased healing in dungeons. The unavoidable party-wide attacks from bosses are still far enough apart that the ogcd's will be back up every time to negate them. Sure, failing mechanics is more punishing and will likely 2-shot a dps, but that's more of a skill issue on their part than a general increase in healing requirements. The only 2 moments in the dungeons that actually demanded any healing were the trash pulls with the cubes that constantly pulsed aoe damage and the dolls that slammed the ground when they were low HP.
    Myself (Healer) and DPS being 2 shot is increased healing. Yes it's partially a skill issue, but in the past people could miss a mechanic or two and still survive a second or even a third hit. Now if someone misses a mechanic I'm pressured to heal a large amount of HP before they are hit again.

    Meanwhile in old content last night for "high level" roulette, no one remembered a mechanic in a level 80 dungeon and it did only like 15% of our hp, which we all laughed at after no one remembered what to do. It's a big difference to keep people alive that are hit by something in DT.

    So yes, in a perfect world correctly doing mechanics then and doing them now is 0% damage for a lot of mechanics. But when people are hit, it's noticable now and I have to react a lot sooner, because movement mechanics are a lot more frequent and the RW themselves do more damage than before. I can't just finish 5 glares before acting now.
    (3)

  8. #18
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,139
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    things hits harder, you need to be more on the Toes as a healer now compared to previous 2-3 expansions
    (0)

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