Personally, I would like to see positionals removed. This is a big thing for me as I see positionals as kind of a waste when you have several bosses in the game that are wall bosses that you cant use rear positionals on. I personally find it pointless to give a class positionals and then create bosses where you can't use some of the positionals. Even if all positionals work on a wall boss, I want to be able to get in that position as that is how the rotation should be done. TL;DR having bosses in the game that defeats the purpose of positionals makes positionals pointless to me and should be removed. Its just adding needless complexity that can't always be applied.
Compacting Skills: I would like to see either the single target melee combo or the aoe melee combo to have the combos compressed down to 1 or 2 buttons like it is in pvp. Preferably the AoE melee combo to reduce combo bloat. Normally I would have the combos in the main hotbar but there is no room die to the sheer amount of combo buttons the viper has and would be alot easier to manage and reduce business if at the very least the aoe combo is done like the pvp skills where u can combo on one button alone. To be clear, I am not asking for the removal of total skills but to compact the combo to less buttons.
Job Gauge: I would like the job gauge to more clearly represent if your main combo is a rear or flank positional. Correct me if I am wrong but as it is now, it just tells you left or right in ur 2nd combo step and that determines whether u end in flank or rear but doesnt specifically tell you on its own if it is flank or rear. Which can mess you up at the heat of the moment.