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  1. #11
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    That's your opinion.
    Well, what is your opinion? Have you laid hands on the Job yourself? As someone who played all the melee Jobs, Viper is way more simple leveled fully to 100, than the other melee jobs at level 90.

    Once I got my hotbars figured out, I even have an open space left on both of them, compared to other melee jobs that require I use every available space.
    (3)

  2. #12
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Barachim View Post
    Well, what is your opinion? Have you laid hands on the Job yourself? As someone who played all the melee Jobs, Viper is way more simple leveled fully to 100, than the other melee jobs at level 90.

    Once I got my hotbars figured out, I even have an open space left on both of them, compared to other melee jobs that require I use every available space.
    Yes. I leveled Viper to 100. Yes, I laid hands on it. I myself have played all the melee jobs but I have not mained any of them except for Viper. Yes, I understand how to play Viper.

    To point out my previous point, some people adapt to Viper better than others. Not everyone finds it easy.

    I appreciate you asking for my opinion. Thank you. I have written this out for you but the post didn't go through so I will copy paste what I wrote in a prior thread about my feedback since I dont want to rewrite this again.

    Personally, I would like to see positionals removed. This is a big thing for me as I see positionals as kind of a waste when you have several bosses in the game that are wall bosses that you cant use rear positionals on. I personally find it pointless to give a class positionals and then create bosses where you can't use some of the positionals. Even if all positionals work on a wall boss, I want to be able to get in that position as that is how the rotation should be done. TL;DR having bosses in the game that defeats the purpose of positionals makes positionals pointless to me and should be removed. Its just adding needless complexity that can't always be applied.

    Compacting Skills: I would like to see either the single target melee combo or the aoe melee combo to have the combos compressed down to 1 or 2 buttons like it is in pvp. Preferably the AoE melee combo to reduce combo bloat. Normally I would have the combos in the main hotbar but there is no room die to the sheer amount of combo buttons the viper has and would be alot easier to manage and reduce business if at the very least the aoe combo is done like the pvp skills where u can combo on one button alone. To be clear, I am not asking for the removal of total skills but to compact the combo to less buttons.

    Job Gauge: I would like the job gauge to more clearly represent if your main combo is a rear or flank positional. Correct me if I am wrong but as it is now, it just tells you left or right in ur 2nd combo step and that determines whether u end in flank or rear but doesnt specifically tell you on its own if it is flank or rear. Which can mess you up at the heat of the moment.
    (0)

  3. #13
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    463
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by skooma_dealer View Post
    Viper definitely isn't hard, just looks this way until you play it for an hour or so. It's probably easiest melee dps right now. What I don't like about this job is that his only gimmick is a massive pile of ogcds. If I'm not mistaken, only first two attacks in basic combos and reawakening do not have ogcd to press after. This is insane. Incredibly busy and boring at the same time. But maybe it's just me. I will not demand to change it. Some people probably like this kind of gameplay, and I will just move to something else, I guess.
    I mean, I think it's about as complicated as NIN is these days, NIN has gotten extremely simple. (it's hilarious that the RDM opener is way more complicated than the NIN opener now) But yes, viper is pretty easy to pick up and play.
    (1)

  4. #14
    Player
    skooma_dealer's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Skooma Dealer
    World
    Cerberus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by angienessyo View Post
    I mean, I think it's about as complicated as NIN is these days, NIN has gotten extremely simple. (it's hilarious that the RDM opener is way more complicated than the NIN opener now) But yes, viper is pretty easy to pick up and play.
    At least NIN has it's mudras. Still a very fun and satisfying mechanic for me personally and it gives some depth to the job.


    Quote Originally Posted by Wolf_Heartnet View Post
    To point out my previous point, some people adapt to Viper better than others. Not everyone finds it easy.
    You can say this probably about every job in the game. I don't find BLM easy, but I will never ever ask to simplify it, because I have skill issues. They already killed SMN, I do not wish this fate for people enjoying their jobs
    (3)

  5. #15
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Job accessibility to me was always a case of punishing the majority for the failings of the minority. Yes, you will increase the number of people that will be able to play the job, but at the same time decrease the amount of people that enjoy it.

    Why can't jobs be classified into low, mid and high tier jobs? Why does everything eventually have to become low tier? If I want to grind dungeons, while watching a sitcom on my 2nd monitor, then I will choose the Job accordingly. But I also like playing a Job that requires me to lock in.

    I was one of those people who didn't care to read the Viper tooltips, because they are honestly massive, so I just winged it. Then I heard news of people complaining about positionals and I was like "Wait... combo enders have positionals?" Upon learning that, it look me less than a minute to speed run the tooltips, look for the words rear and flank and I figured out: red combo enders = rear attacks, green combo enders = flank attacks.
    (2)

  6. #16
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Barachim View Post
    Job accessibility to me was always a case of punishing the majority for the failings of the minority. Yes, you will increase the number of people that will be able to play the job, but at the same time decrease the amount of people that enjoy it.

    Why can't jobs be classified into low, mid and high tier jobs? Why does everything eventually have to become low tier? If I want to grind dungeons, while watching a sitcom on my 2nd monitor, then I will choose the Job accordingly. But I also like playing a Job that requires me to lock in.

    I was one of those people who didn't care to read the Viper tooltips, because they are honestly massive, so I just winged it. Then I heard news of people complaining about positionals and I was like "Wait... combo enders have positionals?" Upon learning that, it look me less than a minute to speed run the tooltips, look for the words rear and flank and I figured out: red combo enders = rear attacks, green combo enders = flank attacks.
    The problem with "majority argument" is that we don't know what the actual majority is. That is not to shut down any points you have, I just want to point out that as far as I know, there is no way to determine what the actual majority is. We see people complain about tank aggro being in the way of tank dps so they raised the aggro generations of tanks so now its much easier to manage and then people came out and complained that its too easy to manage and they want more difficulty. It's impossible to please everyone.

    Being it impossible to please everyone, I go for the option where the biggest audience possible can enjoy a job.

    The best way to appease what u and I both want in my opinion, would be to include hard mode and simple mode setup for viper or all jobs so it can remain accessible and at the same time have an option for players who want something more challenging. Both options not being a dps loss. I don't know how feasible that would be for the devs though.
    (0)

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