There is no need. Once Aoe + Off GCD and the mobs are glued to the tank.
It's trivial to maintain aggro on the run these days.
But rush on ahead…where? Is my point. Unless I’m missing something literally every single dungeon in the game works where [someone] runs ahead, grabs all the mobs, then keeps going until they hit a wall. At what point is it ever going to be beneficial for the tank to stop pulling, the dps to go on ahead, aggro the other enemies, then pull them back to the tank , when they can all just run up to wall and then every enemy is in the same place for AoE enemy?People should be communicating anyway, as it's an MMO, it doesn't really take a lot to type out that sentence and communicate intent. Just as it isn't difficult for a tank to say "Ignore me for this first pack, popping Living Dead".
Nobody is saying it is standard practice, just that some people would find it quite good practice for the DPS to rush on ahead and bring them back if they can.
If you mean like, when everyone’s running to the next wall and a DPS does an aoe and accidentally pulls aggro off someone that was outside the tank’s aoe range or whatever, then that’s something completely different in my mind. If a tank really pulls out ‘you pull you tank’ in that situation, they’re just being petty and weird lol
Edit: and obviously expecting a tank to run around in circles to get a mob the dps aggro’d is weird too; just take it to the tank and save everyone the hassle lol. I thought were talking about like an FFXI situation where the tank does it’s thing in one spot while dps go around aggroing everything then running back to the tank with it
Last edited by Connor; 07-11-2024 at 12:49 AM.
did someone really resurrect this ages old thread?
As a tank I have to say that I don't like when DPS pull mobs. It's not your job, as a tank I can do that myself, thank you very much. Also, depending on dungeon, I know how much I'm comfortable with, in what speed I'm comfortable running and I usually have an idea about how comfortable the healer is with keeping me alive after the first pull. So please, all you dps, concentrate on killing the mobs and let the tank set the pace for the dungeon.
Ah, what am I doing here, nobody will listen anyway.
Tank's job is to hold aggro. Pulling can be done by anyone.did someone really resurrect this ages old thread?
As a tank I have to say that I don't like when DPS pull mobs. It's not your job, as a tank I can do that myself, thank you very much. Also, depending on dungeon, I know how much I'm comfortable with, in what speed I'm comfortable running and I usually have an idea about how comfortable the healer is with keeping me alive after the first pull. So please, all you dps, concentrate on killing the mobs and let the tank set the pace for the dungeon.
Ah, what am I doing here, nobody will listen anyway.
did someone really resurrect this ages old thread?As a tank I have to say that I don't like when DPS pull mobs. It's not your job, as a tank I can do that myself, thank you very much. Also, depending on dungeon, I know how much I'm comfortable with, in what speed I'm comfortable running and I usually have an idea about how comfortable the healer is with keeping me alive after the first pull. So please, all you dps, concentrate on killing the mobs and let the tank set the pace for the dungeon.
Ah, what am I doing here, nobody will listen anyway.
Yeah, a bot alt of the OP did. No one pays attention anymore lol.
3 situations that would come to mind:But rush on ahead…where? Is my point. Unless I’m missing something literally every single dungeon in the game works where [someone] runs ahead, grabs all the mobs, then keeps going until they hit a wall. At what point is it ever going to be beneficial for the tank to stop pulling, the dps to go on ahead, aggro the other enemies, then pull them back to the tank , when they can all just run up to wall and then every enemy is in the same place for AoE enemy?
- a patrol nearing and healer pulling it into the pack in a more controlled manner as opposed to the tank moving the entire pack. This also allows the DPs to maintain proper uptime.
- a mob spawns out of reach of the tank but is already in fight with the group.
- two mob groups standing right and left of the way far apart. Would be faster for tank to pull Group 1 and DPS to pull group 2, then reconvene in the middle.
All scenarios do not really apply to the current dungeon design that is basically a corridor with 2 groups to pull max. Balls to the wall since mob output is trivial anyway.
The same people who rush ahead without warning and consent usually also get triggered by the mere mention of shirk.
Because they want everyone to play as they want, but not take any responsibility at all.
If I'm on tank, anyone can pull, just bring it to me so my AOEs can hit them and we're good. Unless we're in like, Criterion savage or something just add the mobs to the mosh pit.
I hope you don't use shirk on the poor dps, that would be evil
I personally like to pull myself. I know how much I can take, I usually know after the first pull how good my healer is in keeping me alive, I know what speed I'm comfortable with ... less stress for me, and since I pull W2W in most dungeons anyway (where possible) it shouldn't be an issue. Also, I don't let dps die if they pull and bring the mobs to me, but depending on the situation it can stress me or the healer out a bit. For example when I realize that my healer cannot heal me through big pulls and I go slow on purpose.
The tank doesn't want to anger you dps, all us tanks want is a smooth run.
As a tank myself, it's a terrible mentality to have that just wastes time. It is best to put aside one's ego and do what needs to be done.
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