I played MCH through whole EW and I see a lot of MCH's on my sever in duties. So I would say it's often played.
Maybe depends from server to server.



I played MCH through whole EW and I see a lot of MCH's on my sever in duties. So I would say it's often played.
Maybe depends from server to server.
♥♥♥
Ninja is complicated but it has a red hot job identity like BLM so people will always like it. In theory BLM should be the least played class in game with how many drawbacks it has but it continues to be super popular because of its theme. The vast majority of players admittedly don't enjoy complexity but they'll ride over the top of that if the job is iconic enough.Monk still shows up sometimes despite being in a state that no one can ever figure out what the plan is with them. The rarest jobs are probably Ninja and Astro even with the rework to Astro. Ninja is just hard to remember how things work if someone steps away for a good long while, and it has some rather interesting burst windows that get hit hard by drift. It's the same kind of thing Gunbreaker was having except even worse than gunbreaker.
To be frank there's always going to be some jobs that just do not get played much because of being more complicated or just requiring more effort than other comparable jobs to do the same thing, and with the number of jobs increasing every expansion the trend will likely get worse.
I haven't seen a bard in DF stuff lately but I have seen them in cities and out in the game world. I have had some monks in DF too. I think the only class I have barely seen if at all (and this isn't a shock) is black mage. They are legitimately just a weaker pictomancer now so a lot of people probably left the class. Before someone comes and tells me "I clearly just hate my main" my main is Dark Knight lol. Not that doesn't mean I don't hate my main right now![]()


you see everything sometimes but the problems are pretty glaring
machinist is a greedy dps that just doesn't compete with the other greedy dps numbers at all
bard is a weird nightmarish mashup of nonsense, who wants to manage DoT's and songs and procs and more all at once for such minimal gains? Dancer just does it better
Monk is actually kind of hilarious because viper is like... right there. Make a side attack button and a rear attack button that just change with the forms instead of greying out half a bar worth of buttons
I honestly think monk and dragoon are more rare because they need like an entire bar of buttons just for their basic combos, they definitely aren't difficult to understand jobs. Why deal with that when samurai and reaper and ninja just do it better?
hoenstly... I think the whole problem stems from them trying to make every job do the exact same thing with the exact same rotational timers. They're homogenizing everything to such an extent it's just boiled down to "which one does the thing best?' because they're all just doing the same "thing" nothing is special about any job
Last edited by Nihility; 07-10-2024 at 04:11 AM.
DRK's have been complaining since Heavensward ended and it doesn't seem like any of the feedback regarding them is being listened to. Every expansion they seem to get the short end of the stick; that being ignored almost entirely compared to the other ones.

None because census shows jobs are mostly equal
/thread



You can check info on clear rates in some fights on the funny spreadsheet site, if you're curious.
BLM is dead last atm, then it's MNK, and then NIN, though the BLM is about 25% below MNK and NIN (that are close together).
Does not extrapolate for all content tho, but gives you an idea.



That gap's probably gonna grow when savage opens unless BLM and PCT get big number changes(up and down respectively).You can check info on clear rates in some fights on the funny spreadsheet site, if you're curious.
BLM is dead last atm, then it's MNK, and then NIN, though the BLM is about 25% below MNK and NIN (that are close together).
Does not extrapolate for all content tho, but gives you an idea.
Not exactly surprising.You can check info on clear rates in some fights on the funny spreadsheet site, if you're curious.
BLM is dead last atm, then it's MNK, and then NIN, though the BLM is about 25% below MNK and NIN (that are close together).
Does not extrapolate for all content tho, but gives you an idea.
They killed non-standard lines from Endwalker, made it less flexible than Picto and also made it deal significantly less damage.
I half-expect them to just merge everything into one role each for homogenization's sake at this point. One Caster class, one pDPS, one rDPS, one Tank, one Healer. Add to that the possibility of having adjustable skills à la BLU and the option to glamour your weapons/VFX and boom!you see everything sometimes but the problems are pretty glaring
machinist is a greedy dps that just doesn't compete with the other greedy dps numbers at all
bard is a weird nightmarish mashup of nonsense, who wants to manage DoT's and songs and procs and more all at once for such minimal gains? Dancer just does it better
Monk is actually kind of hilarious because viper is like... right there. Make a side attack button and a rear attack button that just change with the forms instead of greying out half a bar worth of buttons
I honestly think monk and dragoon are more rare because they need like an entire bar of buttons just for their basic combos, they definitely aren't difficult to understand jobs. Why deal with that when samurai and reaper and ninja just do it better?
hoenstly... I think the whole problem stems from them trying to make every job do the exact same thing with the exact same rotational timers. They're homogenizing everything to such an extent it's just boiled down to "which one does the thing best?' because they're all just doing the same "thing" nothing is special about any job
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