Hi, professional roe face 2 whiner checking in.
I've made a lot of posts about this in various places but I think it's worth collating my complaints here.
I'm a 3D artist for games; I work with models and textures just like this for a living. And I can say for certain that there are
severe issues with the normal map (the texture that simulates 3D shapes for the lighting to react to) for face 2.
The most egregious in my opinion is the complete erasure of the brow creases. It's a defining characteristic of the face that used to be a part of both the normal and the diffuse (colour) maps, but is now solely on the diffuse. This means the creases
do not react to light, they do not have any manner of ambient occlusion (stronger shadows) compared to the previous iteration of this face, they cannot catch the light like they used to. Putting this detail only on the diffuse ends up looking plasticy and fake - like super strong cheekbone contour on a very round cheek; looks okay from one angle, but the illusion falls apart if look look at it any other way.
Both 7.0 screenshots. The lighting shadows (green) are seen crossing over the faux brow shadows (purple) without interacting with them. No highlights are visible surrounding any of the creases.
It's most apparent with the first crease due to that part of the face catching more light, but only the one crease closest to the eye (though greatly reduced) and the actual fold of the eyelid have been left intact on the normals. The creases catching the light on the 6.X face is apparent in Enforcing's image.
This is no longer possible to recreate because of the removal of the normal map detail.
As part of this, the crease between the forehead and the nose is gone, making it look as if the forehead just funnels down into the nose. Additionally, they've made the incredibly bizarre choice to cave the brow inwards
above the eyebrow as if the eyesocket begins half way up the forehead.
In 90% of lighting situations, this just makes it look as if the character has black eyes. Not black coloured eyes, I mean 'got in a fist-fight and lost' or 'recovering from a broken nose' type black eyes. The impression of the underlying bone and muscle structure is completely ruined. This is the source of the haughty/snooty look some people feel the face has developed.
Comparison of the implied facial structure - 6.X (left) has a very defined brow ridge in line with the eyebrows, where as 7.0 (right) has a lifted soft brow ridge that does not align with the eyebrows. Also note in the 6.X screenshot the very defined shadow/highlight difference between the bottom of the forehead between the brows and the top of the nose.
The above diagram also illustrates my final complaint with the normals -
The lips on the normal map and the diffuse don't match up, and the philtrum does not meet the peaks of the cupid's bow. The normal map has the upper lip incredibly flat, while the diffuse is very shapely. The peaks of the cupid's bow exceed the implied shape of the lips from the normals, giving it the appearance of poorly applied lipstick. Lip colour tends to fade
before meeting the physical edge of the lip, not
after.
Benchmark screenshot, but unchanged in the 7.0 release. Normal map highlighted in purple, diffuse map highlighted in orange, and an overlay of both.
Overall, the structure ends up being uncanny and makes no biological sense, completely antithetical to the update's attempt to make the graphics more realistic.
And of course, all of this is on top of the ash mark being faded. The textures making darker skintones look muddy and mottled. The overtuned shadow at the top of the eye making us look dead inside. The mouth shape being flattened and the rigging being changed to make emotes look awkward.
I think they completely and utterly dropped the ball with this face. I don't buy that there was an artist who looked at this face and decided they were proud of it as it is. It feels as if it's using placeholder textures. Or as if it was simply done by an AI that doesn't understand that Roegadyn brows are unlike human brows and just smoothed it all out. Or both.
And hey, just for fun. A quick little paintover of how I think it should have looked.
OG:
Paintover:
She looks a lot more like herself, huh?