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  1. #11
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Please do, being a DPS or a healer feels incredibly lame on single pulls, it's barely a gain to AoE on 3 enemies. Much more fun to AoE a whole bunch at the same time, and if you know how to rotate your mitigation properly, healer shouldn't struggle to keep you alive. If you're good, even a cure 1 spammer can keep up, and you don't get good by single pulling.
    (4)

  2. #12
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    you go as it please you to be honest big or small it is up to you no one should tell you how to play that they like it or not. Remember your fun come first and you probably work a full time job and have a other duties out of game too.

    don't stress yourself and just enjoy your time if people tell you otherwise that's just plain normalized toxicity and people often encourage it too sadly.

    So enjoy playing as the way you desire
    (4)

  3. #13
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    You should always do big pulls as a tank.
    Your job doesn't change if you do single pulls and W2W.
    You still do your AoE rotation the exact same.
    You should still be using mitigation the exact same.
    Nothing changes.

    Given how much self heal tanks have now, the healer's skill shouldn't matter either.
    Unless you're a DRK, then you're kinda reliant on the healer.
    (6)

  4. #14
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    See how much you and your healer can handle, and how quickly the DPS kill the packs. It doesn't make sense to do big pulls if your DPS take forever to kill them and your healer is low mana from healing and nuking more. It also doesn't make sense to pull 3 mobs at a time if you have AOE monsters with you who kill everything in seconds.
    (2)

  5. 07-09-2024 06:33 AM

  6. #15
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Collin_Sky View Post
    You should always do big pulls as a tank.
    Your job doesn't change if you do single pulls and W2W.
    You still do your AoE rotation the exact same.
    You should still be using mitigation the exact same.
    Nothing changes.

    Given how much self heal tanks have now, the healer's skill shouldn't matter either.
    Unless you're a DRK, then you're kinda reliant on the healer.
    While I agree with what you said.... again.... I W2W pulled the final story dungeon which is an expert as a dark with the NPC's and never died. If the NPC's can do it but your player group can't..... Well either the tank or healer is just god awful and doesn't know how to play, one or both are woefully under geared, or some combination of all of the above is happening. Square Enix knows how people play the dungeons, W2W is the expectation from a design perspective, hence why even the NPC's can do it with a geared and decently enough skilled tank. Even if the tank is playing Dark Knight.
    (3)

  7. #16
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Yes, you should W2W pull. There's maybe 1 dungeon where that is not advisable and that's only for one specific pull of mobs, and it's a lower level one. Use your mits.
    (4)

  8. #17
    Player
    Conroy's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    34
    Character
    Chris Conroy
    World
    Excalibur
    Main Class
    Warrior Lv 100
    W2W is just the normal now a days, back then when we were all noobs, sure. But this game is so easy as a tank you're pressing 2 buttons as you watch your defensive tick down... If you find it difficult to keep an eye on your status buff bar while chaining defensives, you might want to practice doing so outside of dungeons with fates or perhaps other high level mobs.

    Also a lot of tank players I see whenever I DPS or Heal in dungeons they don't know you can use arms length as a defensive. Everyone ought to be teaching their friends and guildmates about this information.

    Applying reprisal or arms length (if you have a white mage) after they've finished chain stunning with holy is another excellent tip to provide tanks. If you notice them repeating glare on a single mob, simply play as you typically would.
    (3)
    Last edited by Conroy; 07-10-2024 at 05:06 PM.

  9. #18
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    W2W.
    Dungeon design in this game is boring so getting through the trash to the only fun part of the dungeons is why W2W is standard.
    Games literally designed this way now so just do it. Probably should go back and change ARR to promote this too.

    Only criterion has interesting trash mechanics.
    (3)

  10. #19
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gryph0n View Post
    Does it matter if you W2W pull or not? I usually don't and a dps decided to go nuts and tell me how I'm wasting everyone's time because I don't do it on my first run of a dungeon (and the healer was struggling to heal the extra mobs that dps would pull over to me).

    What are your thoughts?
    There are some dungeons in the lower level range where wall to wall pull might be indeed difficult, because the lack of abilities or gear makes them very difficult, but in general, if you don't wall to wall pull, you are wasting everyones time.
    (6)

  11. #20
    Player
    Alberio_SpearOfAura's Avatar
    Join Date
    Jan 2016
    Posts
    2
    Character
    Yozora Ashido
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Since you said that it was your first run of a dungeon I get why you would feel a bit apprehensive to be doing larger pulls. A lot of people have already touched on the nuisances of of proper mitigation, it’s cooperative effort to clear a dungeon, how some jobs play awkwardly with fewer available mobs.

    I tend to have a bit of tankiety in dungeons (I prefer raid/trial settings), I always make it an effort to first say that I”m new to tanking an instance, fortunately for me most people would be understanding. Sometimes its just the basic communication with the healer to see if they’re alright with larger pulls, other parts is understanding the toolkits of the other jobs in your party and what they have available at their current level.

    On the matter of W2W, one of the benefits to it, aside from time, would be having the available mitigation. It’s better for cycling your defensive cooldowns. With mot cool downs ranging from 90 to 120sec, chances are if you pull pack by pack your cool downs wouldn’t be available by the next pack.

    Something that I’ve been seeing with this expansion is that party mitigation plays a role such as DNC’s Samba. Then some tank skills that aren’t being used as often as they should such as Arm’s Length which applies a Slow Debuff to enemies. The fewer the hits, the less damage.

    Playing it safe can only get you so far, sometimes you’d have to ask yourself “what more can I do” to create a better experience for yourself and the party you’re venturing with.
    (1)

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