I dislike both the animation and the unresponsiveness of it. Not sure why they took away two of our jumps and decided that instead of making our gap-closer a jump, as is the job identity, they decided to give us a mediocre tank dash. There's nothing special about it, more job homogenization as per usual. I still opt for using elusive jump as my gap closer because it feels so much more responsive (not to mention it is more versatile) and only use winged glide in emergencies.