Have you considered, Zolvolt, that the reason that their AST is still 90 is because they tried the new card system, did not like it, and decided not to level AST because they feel that the gameplay has suffered due to the change to the cards? You don't need to be max level in a job to be able to say that there's certain gameplay issues with it, especially with the cards because nothing affects them from 90-100, they don't get some magical fix via a trait in the 92-100 process

My AST is 96, almost 97. I also have a problem with the card system (that being, it's just budget Aetherflow but I don't get to choose what to spend the stacks on, SE decided for me). I also know someone who's got it to 100, and done the EX dungeons on it, and their opinion on it is roughly similar to what we're saying. Just because you like the job now, doesn't mean that everyone has to. Trying to say 'if you don't have X job at max level, you haven't played it' is very clownshoes behaviour, because if a Job has an issue that presents itself during levelling (for example, a new player might find the new card system to be bad), then that player will decide not to level the job, and level something else instead.

Of course, I expect that my experiences with DT AST do not count, because I'm not level 100 yet. Disregard the fact that I'm a human being, capable of extrapolation based on known data, and therefore able to estimate how AST's gameplay works at 100 based on my experience playing it in previous expansions, my experience playing the current design to level 96, and my experience playing a different healer in EX roulette with a full group of friends (therefore knowing how much damage things do there, and how much healing is required)