Quote Originally Posted by Ozmandis View Post
I can't agree more. I'm tired of hearing this from people defending the MSQ. They had tens of hour to do some world building and ended up doing less than some amateur cartoons do in their 20m pilote episode. I don't care we have side quests that give more informations, I want the actual important content to be in the f**** mandatory MSQ so I don't feel robbed out of my time while doing it. It's asinine how low your standards have to be for you to be fine with the "world building".
I don't even know what that commenter is smoking to think that side quests "further elaborate." There is nothing to elaborate on and consequently the side quests do not give any additional information at all. I did all side quests for the first two maps including the questlines that eventually connect two location inhabitants together. There is nothing there. It's all just water. Pelupelu continue trading. None of them stop trading. There's no side quest about not trading. When the giant's quest eventually crosses over all we learn is that Pelupelu are willing to hire them as bodyguards. Because they aren't ultra racist... Though one of the first quests kind of made me give it a side-eye. Said something along the lines of "I always dreamed of hiring a Yok Huy, but they look scary so I didn't." Which uh. Certainly not something I would say irl - "I always dreamed of hiring a person of X skin color, but they kinda look scary so I didn't." Maybe the race of an employee shouldn't be something to dwell on THAT much, but what do I know.

Not that I care personally, because this is a silly a video game and all that. But this sort of thing along with the shallow and stereotyped depiction of the peoples sure comes across as tone deaf, especially in combination with nonsense like renaming beast tribes to "allied society quests." Essentially virtue signaling while doing the exact opposite.