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  1. #51
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Oizen View Post
    Well to be blunt, its because they don't care and its the bare minimum they can do to change for the sake of changes.

    This is the expansion that padded the traits out across the board with role action upgrade of all things.
    Yeah pretty much all tanks got was an attack tied to a cd or extra attacks on top of old ones. The new personal mitigations would of been cool if the short CDs weren't absurdly busted on all but DRK.
    (0)

  2. #52
    Player
    illutian's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    57
    Character
    Illutian Kade
    World
    Jenova
    Main Class
    Paladin Lv 90
    If the blog is any indication it looks like 'gap closers' might get a Threat modifier. \o/

    (Source: https://na.finalfantasyxiv.com/lodes...6321a515d36909)
    (0)
    You have to learn the rules of the game. And then you have to play better than anyone else.

  3. #53
    Player
    Aedius's Avatar
    Join Date
    Jul 2019
    Location
    Visiblement sur terre
    Posts
    9
    Character
    Zardak Dartlek
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    To be honest, i really hope the animation gonna change cause i don't understand why but i have a slow feelings with.

    Like my Charater stay 0.30sec before slide ridiculously and just appear and stand front of the ennemies totaly confuse by what i done before ignoring me for attack the heal who look more dangerous than me and my sword ...

    I main DRK that my favorite class but that changementy make me fill strange. If SquareEnix add an AOE effect for having some enmity OK but at this moment why erase the damage and replace the animation in first place ? Plunge are very good, stylish and usefull.
    (0)

  4. #54
    Player Zeeningg's Avatar
    Join Date
    Nov 2021
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Zeeningg Yaboi
    World
    Famfrit
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Oizen View Post
    Well to be blunt, its because they don't care and its the bare minimum they can do to change for the sake of changes.

    This is the expansion that padded the traits out across the board with role action upgrade of all things.
    QFT well fucking said. thatb role action crap was so fucking lazy.
    (1)

  5. #55
    Player Zeeningg's Avatar
    Join Date
    Nov 2021
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Zeeningg Yaboi
    World
    Famfrit
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ramiee View Post
    Yeah pretty much all tanks got was an attack tied to a cd or extra attacks on top of old ones. The new personal mitigations would of been cool if the short CDs weren't absurdly busted on all but DRK.
    that's all EVERY job got, all healers, RDM, etc ALLL "DERRR WHEN U PRESS CD U GET 1 ATTACK PER 2 MIN REEEEE"
    (0)

  6. #56
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Zeeningg View Post
    that's all EVERY job got, all healers, RDM, etc ALLL "DERRR WHEN U PRESS CD U GET 1 ATTACK PER 2 MIN REEEEE"
    Yeah a lot did but I mean literally every single tank got the exact same thing. Like identical, with healers the capstones were slightly different for example but for all tanks it was: long Def CD upgrade, filler attack upgrade and burst cd upgrade. Like completey identical not different at all. The other roles were lazy but tanks had a literal copy paste template.
    (2)

  7. #57
    Player
    Nahmazu's Avatar
    Join Date
    Apr 2024
    Posts
    5
    Character
    Resh Swarroegawyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 92
    Glad to hear they're at least giving it enmity 'cause Shadowstriding into dungeon mobs and needing to hit Unleash at the same time around all the delay and instant big DPS feels terrible. Plunge was my go-to for grabbing the outliers, relying on Unmend just feels so slow and inefficient.

    The other thing that really bothers me about Shadowstride that hasn't been mentioned in this thread is just how horribly quiet it is. Plunge had a cool sound to it that added a little adrenaline burst at the start of a fight. Shadowstride is just...nothing. The volume of the phasing or whatever is really low, and the sound is boring besides. It feels empty, sounds empty, is empty. :')

    Similar situation with GNB except instead of being too quiet, the GNB noise is a little too high pitched and annoying to me, to the point where it hurts my ears like that mosquito tone sound and I don't even want to play the class anymore. Big agree that adding some kind of cartridge burst would be MUCH cooler in the sound department too.
    (0)
    Last edited by Nahmazu; 07-07-2024 at 04:58 PM.

  8. #58
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,336
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Now that I am getting around to leveling my tanks, and playing them in current instances, it confirms that for me that GNB, and DRK are missing something now that Rough Divide, and Plunge have been removed, and replaced with the dashes. The dashes lack weight. DRK especially feels weightless now.
    (1)

  9. #59
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nahmazu View Post
    The other thing that really bothers me about Shadowstride that hasn't been mentioned in this thread is just how horribly quiet it is. Plunge had a cool sound to it that added a little adrenaline burst at the start of a fight. Shadowstride is just...nothing. The volume of the phasing or whatever is really low, and the sound is boring besides. It feels empty, sounds empty, is empty. :')
    This is a problem with a lot of new skills for some reason, but not all. The PLD Atonement combo, Disesteem, the gap closers, Elixir Field, they are all incredibly quiet.
    Would be nice if they just upped the volume of these skills, but I doubt they will.
    (0)

  10. #60
    Player
    DisjoinedDust's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    3
    Character
    Edwyn Stark
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    I don't know what their reasoning for removing the damage and effects for the DRK and GNB were especially if they left it for WAR and PLD. However I would like to know the reasoning. And if it was just cause they didn't want us using them in rotation then why leave it on WAR and PLD? But I digress.

    The animations for Shadowstride and Trajectory just feel lacking. No snappy animations the enmity loss from the changes makes it almost impossible to keep hate in W2W pulls especially with a Pictomancer in the party. I always seem to lose one Mob and then have to Unmend it back in the enmity list. Now granted that enmity generation update to the AOE combos may help in this endeavor but still an issue.

    I personally feel DRK and GNB lost more of their job identity from this change than gaining more identity.
    (0)

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