Trying to find out what makes this zone special in the first place.



Trying to find out what makes this zone special in the first place.
It's perfectly acceptable to not care for the theme of the city, we all have preferences. Personally I just let the whiplash MSQ do its thing then eventually it grew on me; the almost Zanarkand feel to it mixed with an atmosphere kinda like PSO2, its just a different place to be compared to the typical cities.
What would you change of the city to make it more appealing to your tastes, or is it just the overall future setting that puts it off?



1st monochrome. That puts me off especially with purple which is the colour of death/sorrow in several cultures. the music is also very reminiscent of muzac. Overall, it feels oppressive which is ok for msq but not for a hub. That place is plain creepy and depressing. I do prefer other citiesIt's perfectly acceptable to not care for the theme of the city, we all have preferences. Personally I just let the whiplash MSQ do its thing then eventually it grew on me; the almost Zanarkand feel to it mixed with an atmosphere kinda like PSO2, its just a different place to be compared to the typical cities.
What would you change of the city to make it more appealing to your tastes, or is it just the overall future setting that puts it off?
I'm also not a fan of the city. I think the music sucks and cyberpunk is so played out at this point. But that doesn't mean the devs can't put effort into cities, whether Sol9 or anywhere. They just don't feel as alive as they could. They're really just places to stand around, shop or craft.1st monochrome. That puts me off especially with purple which is the colour of death/sorrow in several cultures. the music is also very reminiscent of muzac. Overall, it feels oppressive which is ok for msq but not for a hub. That place is plain creepy and depressing. I do prefer other cities
Ans its the same problem in every segment of the game really. It's like over time, the dev team is treating XIV more like a book/movie and less like a game.
Last edited by Turtledeluxe; 07-07-2024 at 04:27 PM.
While it is unfortunate it was at the cost of you not enjoying the city, technically your description is still a win for the devs with the deeper meaning of Everkeep/Solution 9. To continue off of Turtledeluxe's response, having more interactions with the cities would just make the game more robust; Sol9 just happens to be the topic this time around for me since its level of detail for a 'second city' caught my eye.1st monochrome. That puts me off especially with purple which is the colour of death/sorrow in several cultures. the music is also very reminiscent of muzac. Overall, it feels oppressive which is ok for msq but not for a hub. That place is plain creepy and depressing. I do prefer other cities

Considering hardly any game is able to use proper Ray tracing, it's a nice dream to have. Technology of ray tracing was introduced way too soon and it's still about 5-10 years before we can expect consistent use of it in games, most likely way more for MMO.
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