Results 1 to 10 of 10
  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,943
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100

    Thank you for the more engaging dungeons.

    Even though the formula is the same, the fights in the dungeons this time around feel like a much more fun challenge to play through.

    Thank you for listening at least in part, the game doesn't need to be a giant snooze fest that puts everyone to sleep in normal mode.

    Please keep the expert dungeons at a challenging level, the name EXPERT should mean something.

    Out of all the negative things about the story in Dawntrail all my circles are unanimously positive the dungeons are more fun so far. Keep it up please.
    (18)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Not that much different from previously. Just a tiny higher intensity, and more damage from avoidable attacks.
    (2)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Not that much different from previously. Just a tiny higher intensity, and more damage from avoidable attacks.
    Yet it's effective at making people actually respect the mechanics when you're 2 shot or 1 shot with enough vuln stacks instead of 3 shot.

    EW was pretty boring dungeonwise because the mechanics weren't that deadly, it's less of the case now.
    (5)

    Watching forum drama be like

  4. #4
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,206
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I agree. The last few dungeons in particular felt like the closest thing to what I want for story content as a baseline in terms of difficulty.

    People expecting much more from this in story mode are expecting too much imo. Even small change is massive for story content and quite welcome.
    (4)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dogempire View Post
    Yet it's effective at making people actually respect the mechanics when you're 2 shot or 1 shot with enough vuln stacks instead of 3 shot.

    EW was pretty boring dungeonwise because the mechanics weren't that deadly, it's less of the case now.
    A couple of bosses definitely put me in my place, though it didn't take more than one wipe with my Trusts to get with the program. Either way, it has definitely been refreshing. I think the instanced content in DT has found a great balance between challenge and fun.
    (1)
    Last edited by Vahlnir; 07-07-2024 at 04:32 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    weebtext's Avatar
    Join Date
    Jul 2021
    Posts
    439
    Character
    Teki Suto
    World
    Siren
    Main Class
    Pictomancer Lv 100
    It's nice having to actually pay attention and not just go on autopilot like in EW.
    (4)

  7. #7
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    I spammed the Dawntrail dungeons multiple times to hit 100 on Sage today before all my friends got on to do the first extreme trial. I enjoyed it the entire time. It's so nice not just being a 1 button DPS who occasionally hits one of my 12 "refill health" buttons when the unavoidable AoE comes out. This has been Dawntrail's biggest improvement for me. The extreme trial was friggin fantastic too! Absolutely made use the entire healing toolkit!

    Hell, I ran Tender Valley and had two DPS that died upwards of 7 or 8 times from overlapping AoE's on the first boss. It was hilarious. More of these shenanigans please.
    (1)
    Last edited by SirShady; 07-07-2024 at 05:52 PM.

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,507
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Of the current level 100 dungeons, I'd say the only hard fights are the first boss in Alexandria (due to rather tightly timed mechanic overlaps) and the second fight in Strayborough Deadwalk as it can be hard to keep track of both of the teacups...

    There are a few things that exist just to mess over first timers, such as Tender Valley's first boss' AoEs actually being much bigger than what they initially show...
    (2)

  9. #9
    Player
    BakoolJaJa's Avatar
    Join Date
    Jul 2024
    Posts
    110
    Character
    Inuro Enderas
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Don't know if I'm the only one, but I didn't really see an increase in difficulty. That said, I still enjoyed the new bells and whistles. The fights feel a bit more involved. Transitioning between the fights getting more varied is also a very welcome change.

    Now the one thing I really wish got changed is the text in the middle of the screen being a toggle. I'm happy if it helps people and it should totally continue being a thing. But I personally find it more of a distraction and in a game where UI is normally so customizable, I have no idea why I cannot remove this one particular thing.
    (1)

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    Even though the formula is the same, the fights in the dungeons this time around feel like a much more fun challenge to play through.

    Thank you for listening at least in part, the game doesn't need to be a giant snooze fest that puts everyone to sleep in normal mode.

    Please keep the expert dungeons at a challenging level, the name EXPERT should mean something.

    Out of all the negative things about the story in Dawntrail all my circles are unanimously positive the dungeons are more fun so far. Keep it up please.
    While they are harder, it's only because players didn't over-gear like they would have if they weren't up-to-date on the expansion. The most frustrating stuff however was the chains of AOE's that appear for only a moment.
    (1)