Speaking of ratings; The steam rating sits at 63 % as of right now. With a sample size of over 2.200 people, I think it should be enough to indicate that the MSQ is mid at best.
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Speaking of ratings; The steam rating sits at 63 % as of right now. With a sample size of over 2.200 people, I think it should be enough to indicate that the MSQ is mid at best.
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I was stunned to see this. I said it before in this thread, but I'll say it again: I don't trust any score besides the steam reviews. Game journos are in the pockets of the industry or don't want to bite the hand that feeds them unless it aligns with their values, metacritic seems to do some rotten tomatoes shenanigans and either block reviews or delete them, youtubers can somewhat be trusted but still have the problem as the game journos. Steam, so far as I know, doesn't block reviews or delete them b/c the gaming companies get upset. If I'm thinking of buying a game I always go to steam. Not to mention steam actually caused From Software to nerf their game, something I completely disagree with them doing.. they should've made it harder made a commercial having mesmer laugh at the crying reviews.. muahahaha!
Still, I've been keeping an eye on the steam reviews assuming it was going to pick up positives, but it's actually gone down. The last time I checked it, it was at 67% positive. The fact it hasn't gained momentum or even stalled and settled is really telling.
I don't want this game to fail. I'm really invested in it's successes and failures, but overall I truly hope they learn from this and course correct. They've done it before, they can do it again.
(Also, I'm not implying people should get fired, I'm saying that those that are responsible for the MSQ should read the criticisms and adjust - not completely change - their course. The ideas in the story were interesting imo, but the execution and plotholes were horrible).
The stories stick with me the most from XI. Man, Treasures of Aht Urgan and Chains of Promathia were just so good. Prishe was best girl. I really enjoyed adventuring with her and Ulmia. I still hum this song almost every other day.Ummm..... yeah.... no lol idk who you played with, but this was a super unpopular opinion in XI.
So so so many of us loved the story and you never, ever followed some girl around who was constantly in our face and talking and talking and talking like we did with Wuk. They were much better written and only around when it was necessary. We did most of the expacs without them around. Not to mention, this is a controversial take for most ppl who are crazy hateful of XI, but the XI stories were much better than the XIV and many of the single player FF game stories. DT....is not lol.
https://www.youtube.com/watch?v=PxtIXjtV6qw
As of right now, I can't view any of the negative reviews past the last day or so. They seem to be inaccessible. Feels...suspicious.I was stunned to see this. I said it before in this thread, but I'll say it again: I don't trust any score besides the steam reviews. Game journos are in the pockets of the industry or don't want to bite the hand that feeds them unless it aligns with their values, metacritic seems to do some rotten tomatoes shenanigans and either block reviews or delete them, youtubers can somewhat be trusted but still have the problem as the game journos. Steam, so far as I know, doesn't block reviews or delete them b/c the gaming companies get upset. If I'm thinking of buying a game I always go to steam. Not to mention steam actually caused From Software to nerf their game, something I completely disagree with them doing.. they should've made it harder made a commercial having mesmer laugh at the crying reviews.. muahahaha!
Still, I've been keeping an eye on the steam reviews assuming it was going to pick up positives, but it's actually gone down. The last time I checked it, it was at 67% positive. The fact it hasn't gained momentum or even stalled and settled is really telling.
I don't want this game to fail. I'm really invested in it's successes and failures, but overall I truly hope they learn from this and course correct. They've done it before, they can do it again.
(Also, I'm not implying people should get fired, I'm saying that those that are responsible for the MSQ should read the criticisms and adjust - not completely change - their course. The ideas in the story were interesting imo, but the execution and plotholes were horrible).
So 37% of 2,222 is 822 people that disliked it. Then we factor in steam charts, that currently there are 70,705 players as of writing. Which at least in terms of steam, amounts to 1.1625769% of the player population data.
Then if we factor in Metacritic, of the 631 user reviews by those who used it, only 50 were mixed and only 190 were negative. If we then combine the 822 and the 190 for a total of 1012, assuming the 1012 are unique users and not just the same persons who wrote at least 2 reviews we can then compare that to another data piece.
Taking mmopopulation, with a bag of salt, based on the daily playerbase count it has, that is an approximate as of writing, 362653 players. Then if we factor in the 1012 to 362653 as a percenatge of players, we get: 0.279054633% of the playerbase that are unhappy with the story of Dawntrail.
How to say you don't know how sample sizes work without saying you don't know how sample sizes work. Not everyone who plays the game is going to leave a review. They will either suffer in silence or enjoy the game blissfully unaware of what outside sources think. However, when thousands upon thousands opt to voice their praise and/or concerns (obviously we aren't there yet, but we will get there soon enough), that is a decent sample size to extract data from. And the current trend is that Dawntrail is on a downhill slide, so...So 37% of 2,222 is 822 people that disliked it. Then we factor in steam charts, that currently there are 70,705 players as of writing. Which at least in terms of steam, amounts to 1.1625769% of the player population data.
Then if we factor in Metacritic, of the 631 user reviews by those who used it, only 50 were mixed and only 190 were negative. If we then combine the 822 and the 190 for a total of 1012, assuming the 1012 are unique users and not just the same persons who wrote at least 2 reviews we can then compare that to another data piece.
Taking mmopopulation, with a bag of salt, based on the daily playerbase count it has, that is an approximate as of writing, 362653 players. Then if we factor in the 1012 to 362653 as a percenatge of players, we get: 0.279054633% of the playerbase that are unhappy with the story of Dawntrail.
A vocal minority of players actively voice their dislike or like of something.
Keyword: minority of players.
Not sure if trolling or if your head is just a decoration, but let me use small words just in case.So 37% of 2,222 is 822 people that disliked it. Then we factor in steam charts, that currently there are 70,705 players as of writing. Which at least in terms of steam, amounts to 1.1625769% of the player population data.
Then if we factor in Metacritic, of the 631 user reviews by those who used it, only 50 were mixed and only 190 were negative. If we then combine the 822 and the 190 for a total of 1012, assuming the 1012 are unique users and not just the same persons who wrote at least 2 reviews we can then compare that to another data piece.
Taking mmopopulation, with a bag of salt, based on the daily playerbase count it has, that is an approximate as of writing, 362653 players. Then if we factor in the 1012 to 362653 as a percenatge of players, we get: 0.279054633% of the playerbase that are unhappy with the story of Dawntrail.
Not every person who plays Dawntrail posts a review, reviews are meant to give people who read them an idea of what to expect if they buy the product, and to point out what's good or bad about it.
Reviews also let people know how customers overall feel about the product, if a lot of people don't like the product and post a bad review, then the product is likely bad.
Watching forum drama be like
Agreed.How to say you don't know how sample sizes work without saying you don't know how sample sizes work. Not everyone who plays the game is going to leave a review. They will either suffer in silence or enjoy the game blissfully unaware of what outside sources think. However, when thousands upon thousands opt to voice their praise and/or concerns (obviously we aren't there yet, but we will get there soon enough), that is a decent sample size to extract data from. And the current trend is that Dawntrail is on a downhill slide, so...
I don't think trying to make an argument against reviews is a smart way to go about defending or arguing against players general acceptance / enjoyment of a product. If you believe that then game journos should be out of a job because that's 1 opinion out of millions. Yet games still put up game magezine scores to sell their games.
Sample sizes are a thing, and there's a whole industry based off of giving 1 person's opinion about a game that has millions of players.
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