I understand where people who like the story are coming from, it's because there's a good story in there somewhere but they actual storytelling and script writing is unacceptably bad. It's a sense of hyper optimism that makes it look good through a certain lens. It's important to find joy where others do not and if one finds joy in this story that's fine, but it doesn't excuse the writing sins in the story here.
For one, Wuk Lamat undergoes no actual growth in spite of everything she goes through. She starts off wanting to preserve peace and ends wanting to preserve peace, at no point does she actually learn what that means and how to achieve it. She reads like a Mary Sue self insert in a 2005 Harry Potter fanfic. But her character has been ripped apart by all parts of the internet so I will leave it at that and let it rest for now and talk about some other things that escalate why people say this is a bad story.
Firstly, at the very beginning we are told the city of gold was real. Why? We, the players, knew it was real, so why is the narrative just word vomiting it in our direction? The characters believe it to be a myth, but we the player know its real, we've played RPGs before, we've read books and seen The Road to Eldorado. This is called a Dramatic Irony, and by having the player know its real with the characters not, it allows room for a sense of adventure and roleplay, if we can insert into our character the faith it is real, we can go against the general belief in game and gain a sense of adventure for ourselves while everyone tries to focus on the A plot. Never never never never do this in storytelling. It insults your consumers intelligence and removes any sense of adventure and makes the twist at the end even more obvious.
Now look at the first dungeon. In the beginning of it, our boat gets sabotaged. This does not happen in a scene, this happens in the actual dungeon. Then we fight through a dangerous area just to see a scene at the end proclaiming how little all of that mattered. Tell me, what would have been different if we just stayed on the ship to help repair it? It might have even been repaired faster, but the instant we're done we see the boat. We saved no time and discovered nothing. Instead, the city of gold should have had a hint here since it's a safe bet this place was largely unexplored, so if there were some sort of artifact here (As well as NOT being outright told the city was real from the outset) then we gain at least a bit of mythos and lore here.
And then there's the farmers. We are introduced to 3 farming groups struggling to grow crops. This trope is played THREE times. Once in passing, a Hyur farmer telling Zoraal Ja that the land is unable to grow and they need new land. This is never brought up again. The Mamool are then shown suffering from this issue. Perhaps this is the same group of people, but we as the readers (or players ig) are given no indication of this. Then it turns out we have access to a magical handwavium mcguffin solution in Sharlayan. Then we are introduced to the Alexandrians that had trouble growing their crops, too, but then solved it with pieces of technology that could stimulate plant growth in full effect. A better approach to this would be to tie the first two instances of struggling farmers together and leave that conflict unresolved until we get to Alexandria and have Koana study their solution and work with the others that understand technology and farming both to use these as inspiration and sources of information to resolve the conflict later. The player should discover the solution generically at the same time as the characters, if not before.
I could go into more detail and hit even more points, like how to better foreshadow Bakool Jaja's backstory and make his eventual changes less stark and sudden and more of an "Oh, Oh I see" moment that this story so sorely lacks. Bottom line is, the storytelling here is unprofessionally written fanfic tier, despite there being a decent coming of age story underneath these mistakes somewhere.


Reply With Quote








