BLM was a finely tuned watch as you progress. Slowly adding mechanics that flesh it out more and more.
Yoshi-P took the PCT hammer and smashed it to pieces.
Seriously, what’s going on with him and dev team?
BLM was a finely tuned watch as you progress. Slowly adding mechanics that flesh it out more and more.
Yoshi-P took the PCT hammer and smashed it to pieces.
Seriously, what’s going on with him and dev team?
Im beginning to see why the devs don't take the English forums as seriously as the Japanese one. From what I've witnessed, and heard the level of depth and nuance in the conversations just isn't where it needs to be. Yoshi P. is not the one responsible for these changes. Yoshi P. is a producer. His job is to deal with executives, and manage tresource to ensure the production of the project. He is not a Game Designer. I apologize if this comes off as harsh. If we are to be taken seriously, we must take the subject matter more seriously, and with greater depth of though. We must hold the appropriate staff responsible for the decision, and these decisions fall to game designers. Not their producer superstar.
Both forums have lengthy comments enumerating what's wrong with the current version of the job and how to fix it, and snappy one-paragraph posts. It's the same, really.Im beginning to see why the devs don't take the English forums as seriously as the Japanese one. From what I've witnessed, and heard the level of depth and nuance in the conversations just isn't where it needs to be. Yoshi P. is not the one responsible for these changes. Yoshi P. is a producer. His job is to deal with executives, and manage tresource to ensure the production of the project. He is not a Game Designer. I apologize if this comes off as harsh. If we are to be taken seriously, we must take the subject matter more seriously, and with greater depth of though. We must hold the appropriate staff responsible for the decision, and these decisions fall to game designers. Not their producer superstar.
The opening post already has a lot of information on what the issues are and how to fix them.
Do we gain much if I go on a 5k character dissertation why Ice Paradox helps with UI mobility and is very flavorful, or how the new Thunderhead system coupled with tight AF timers makes refreshing Thunder as it's about to fall difficult and even acts as trap to new players because overwriting the dot is more punishing now that the up-front potency has been nerfed, or how old Thundercloud was better for mobility, or a myriad other things?
Every post could state the same thing but we're just repeating ourselves.
The cold truth is that the job team doesn't give a damn about what the West or JP says. They have a wrong vision of how the job should be played and they'll force it down everyone's throats. These people cannot fathom they've made a misstep, and will gleefully gaslight both playerbases into thinking they were the issue. We've see this before, they latch onto wrong ideas for years sometimes. If they cared, there were three good posts explaining the issues with DT BLM and how to fix them with 50+ upvotes and multiple pages of replies.
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