I always ask, do you want me to wipe or win? Haven't had anyone ask me to wipe, even at +50%.
I always ask, do you want me to wipe or win? Haven't had anyone ask me to wipe, even at +50%.
I agree.
I'm all for tanks having agency, but a tank shouldn't be able to go from 50% to 0 without a healer and/or dps, otherwise what is the point of even having them there? Just to make the fight go by quicker? That is lazy design. The whole point of MMO (massively multiplayer online) is to work together to overcome an obstacle.
To you it is. Not to a majority of players who are entering it for the first time. Stop being an elitist and actually consider the argument, because I'm also considering first-timers who may even have jump potioned in this thread. They may be fresh in FFXIV, but learning is an experience - if they see a Tank go from half to death, it sours that experience and next time they go into that same dungeon, they're more likely to miss the mechanic - again.
There's no need to be entitled to your 'solo' if you're going to make the entire party sit on their ass for 10m just so you can flex.
I did it once back in ShB on my WAR because we had already wiped multiple times before on the other bosses in Dead Ends so I just soloed the last boss so we could be done. Was neat to try but it wastes my own time as well as everyone else's so I will just off myself to reset it.
No. I shouldn't have to take into account players that want to skip the entirety of the game, or those who failed to somehow learn the very, VERY basic mechanics the game uses in dungeons in the last 90 levels.To you it is. Not to a majority of players who are entering it for the first time. Stop being an elitist and actually consider the argument, because I'm also considering first-timers who may even have jump potioned in this thread. They may be fresh in FFXIV, but learning is an experience - if they see a Tank go from half to death, it sours that experience and next time they go into that same dungeon, they're more likely to miss the mechanic - again.
There's no need to be entitled to your 'solo' if you're going to make the entire party sit on their ass for 10m just so you can flex.
The first have absolutely no excuse for making a decision to skip any learning, and refusing to at least look up the knowledge they bypassed. And the second stopped having excuses several hundred hours ago.
Stop catering to the bottom tier of players like you're the XIV Job design team. Expecting a bare minimum of competency that even the most casual of players meet is not elitism.
Then explain why we're always 'surprised pikachu face' every god damn expansion after Jump Potions were introduced in regards to players? Part of that is on the Dev Team's part for not giving players a basic codex of markers to follow and understand since Hall of the Novice is all they have.No. I shouldn't have to take into account players that want to skip the entirety of the game, or those who failed to somehow learn the very, VERY basic mechanics the game uses in dungeons in the last 90 levels.
The first have absolutely no excuse for making a decision to skip any learning, and refusing to at least look up the knowledge they bypassed. And the second stopped having excuses several hundred hours ago.
Stop catering to the bottom tier of players like you're the XIV Job design team. Expecting a bare minimum of competency that even the most casual of players meet is not elitism.
Some people just want to be at the expansion as their friends are, and you can't fault them for that. It does nothing if we punch down just because we want to complain about them skipping and ruining dungeons for us - even at a base level, it's still a learning curve; and the game still teaches you basic things in Dawntrail dungeons as is.
I mean, isn't soloing the boss from 50% to 0% on a tank the very thing you're against, going by your post? They're basically skipping the entire boss fight or at least most of it, and you're carrying them so that they don't need to learn the mechanics and survive, and simply get a participation trophy and get to continue the story.No. I shouldn't have to take into account players that want to skip the entirety of the game, or those who failed to somehow learn the very, VERY basic mechanics the game uses in dungeons in the last 90 levels.
The first have absolutely no excuse for making a decision to skip any learning, and refusing to at least look up the knowledge they bypassed. And the second stopped having excuses several hundred hours ago.
Stop catering to the bottom tier of players like you're the XIV Job design team. Expecting a bare minimum of competency that even the most casual of players meet is not elitism.
Plus, by refusing to wipe, you're skipping letting them learn the boss by letting them have another try.
Hell, absolutely no-one clears Savage/Ultimate on the first pull, especially going in blind.
Watching forum drama be like
A big chunk of people who play online coop games just see their teammates as obstacles at this point. It's rude to make mistakes no matter what the context is apparently.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Rarely happens and its fun to try and solo if they say wipe please I have no issue doing so
This line of thinking- that somehow every job as the same leeway when it comes to mechanical failure- is so dishonest it hurts. I got Tender Valley today on expert, with two new players. The tank had 4 vuln stacks on the first boss. No other role has this margin of error. They die on the 2nd. The VPR got knockbacked into the wrong corner for the cacti mechanic and died at 1 stack. But sure, "skill issue" or something.
This is even true in Ultimates. The amount of times I've had tanks eat a damage down on Run Dynamis Omega Version is reasonably high. No other role can soak up an aoe there and survive. Worse, their damage down stack is way less impactful than the one on a dps would be, so usually, even when a tank messes something up and gets DD, we can still push through.
I also think this whole "skill issue lol, they should've known" talk is very disingenuous. The cadence of mechanics is quite fast in the Dawntrail dungeons compared to what we've had for the last 5 years or so. The 2nd boss of Alexandria comes to mind, where the + and O aoes are very quick, and mixed with the boss's own aoe. If you don't know which aoe comes first, you might misjudge it and die right there. Same is true for Barreltender, the first boss of Tender Valley. It's not at all obvious the aoes will expand by 80% at the last 0.2s, so that boss, specifically, is a sprout killer.
I'm genuinely surprised by the lack of understanding some people show. Again, this content hasn't been out for a week. There are dungeons I've run only once and don't remember 100%. If your gear isn't at max sync, it's very easy to die.
Unless you're the one role that can shrug off 3/4 vuln stacks. But we don't talk about it. It's all skill baby, defo not a bigger margin of error and insane self-sustain.
Last edited by Galvuu; 07-05-2024 at 08:07 AM.
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